yaze
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sdl_deleter.h
Go to the documentation of this file.
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#ifndef YAZE_UTIL_SDL_DELETER_H_
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#define YAZE_UTIL_SDL_DELETER_H_
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#ifdef YAZE_USE_SDL3
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#include <SDL3/SDL.h>
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#else
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#include "
app/platform/sdl_compat.h
"
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#endif
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namespace
yaze
{
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namespace
util {
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struct
SDL_Deleter
{
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void
operator()
(SDL_Window* p)
const
{
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if
(p) SDL_DestroyWindow(p);
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}
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void
operator()
(SDL_Renderer* p)
const
{
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if
(p) SDL_DestroyRenderer(p);
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}
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};
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struct
SDL_Surface_Deleter
{
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void
operator()
(SDL_Surface* p)
const
{
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if
(p) {
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#ifdef YAZE_USE_SDL3
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SDL_DestroySurface(p);
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#else
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SDL_FreeSurface(p);
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#endif
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}
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}
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};
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struct
SDL_Texture_Deleter
{
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void
operator()
(SDL_Texture* p)
const
{
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if
(p) {
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SDL_DestroyTexture(p);
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}
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}
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};
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}
// namespace util
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}
// namespace yaze
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#endif
// YAZE_UTIL_SDL_DELETER_H_
yaze
Definition
application.cc:18
sdl_compat.h
SDL2/SDL3 compatibility layer.
yaze::util::SDL_Deleter
Deleter for SDL_Window and SDL_Renderer.
Definition
sdl_deleter.h:19
yaze::util::SDL_Deleter::operator()
void operator()(SDL_Renderer *p) const
Definition
sdl_deleter.h:23
yaze::util::SDL_Deleter::operator()
void operator()(SDL_Window *p) const
Definition
sdl_deleter.h:20
yaze::util::SDL_Surface_Deleter
Custom deleter for SDL_Surface.
Definition
sdl_deleter.h:34
yaze::util::SDL_Surface_Deleter::operator()
void operator()(SDL_Surface *p) const
Definition
sdl_deleter.h:35
yaze::util::SDL_Texture_Deleter
Custom deleter for SDL_Texture.
Definition
sdl_deleter.h:51
yaze::util::SDL_Texture_Deleter::operator()
void operator()(SDL_Texture *p) const
Definition
sdl_deleter.h:52
src
util
sdl_deleter.h
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