yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::music::MusicPlayer Member List

This is the complete list of members for yaze::editor::music::MusicPlayer, including all inherited members.

audio_exclusivity_callback_yaze::editor::music::MusicPlayerprivate
CalculateTicksPerSecond(uint8_t tempo) constyaze::editor::music::MusicPlayerprivate
ClearAudioQueue()yaze::editor::music::MusicPlayer
current_spc_bank_yaze::editor::music::MusicPlayerprivate
emulator()yaze::editor::music::MusicPlayerinline
emulator_yaze::editor::music::MusicPlayerprivate
EnsureAudioReady()yaze::editor::music::MusicPlayerprivate
EnsurePreviewReady()yaze::editor::music::MusicPlayerprivate
ForceNewFrame()yaze::editor::music::MusicPlayer
GetApuStatus() constyaze::editor::music::MusicPlayer
GetAudioQueueStatus() constyaze::editor::music::MusicPlayer
GetBankRomOffset(uint8_t bank) constyaze::editor::music::MusicPlayerprivate
GetChannelState(int channel_index) constyaze::editor::music::MusicPlayer
GetChannelStates() constyaze::editor::music::MusicPlayer
GetCurrentPlaybackTick() constyaze::editor::music::MusicPlayerprivate
GetDspStatus() constyaze::editor::music::MusicPlayer
GetMode() constyaze::editor::music::MusicPlayerinline
GetPlayingSongIndex() constyaze::editor::music::MusicPlayerinline
GetSongIndexInBank(int song_id, uint8_t bank) constyaze::editor::music::MusicPlayerprivate
GetSongTempo(const zelda3::music::MusicSong &song) constyaze::editor::music::MusicPlayerprivate
GetState() constyaze::editor::music::MusicPlayer
InitializeDirectSpc()yaze::editor::music::MusicPlayerprivate
InitializePreviewMode()yaze::editor::music::MusicPlayerprivate
interpolation_type_yaze::editor::music::MusicPlayerprivate
IsAudioReady() constyaze::editor::music::MusicPlayer
IsPaused() constyaze::editor::music::MusicPlayerinline
IsPlaying() constyaze::editor::music::MusicPlayerinline
last_frame_time_yaze::editor::music::MusicPlayerprivate
mode_yaze::editor::music::MusicPlayerprivate
music_bank_yaze::editor::music::MusicPlayerprivate
MusicPlayer(zelda3::music::MusicBank *music_bank)yaze::editor::music::MusicPlayerexplicit
Pause()yaze::editor::music::MusicPlayer
playback_segment_index_yaze::editor::music::MusicPlayerprivate
playback_start_tick_yaze::editor::music::MusicPlayerprivate
playback_start_time_yaze::editor::music::MusicPlayerprivate
playing_song_index_yaze::editor::music::MusicPlayerprivate
PlaySong(int song_index)yaze::editor::music::MusicPlayer
PlaySongDirect(int song_id)yaze::editor::music::MusicPlayerprivate
PrepareAudioPlayback()yaze::editor::music::MusicPlayerprivate
preview_initialized_yaze::editor::music::MusicPlayerprivate
PreviewCustomSong(int song_index)yaze::editor::music::MusicPlayer
PreviewInstrument(int instrument_index)yaze::editor::music::MusicPlayer
PreviewNote(const zelda3::music::MusicSong &song, const zelda3::music::TrackEvent &event, int segment_index, int channel_index)yaze::editor::music::MusicPlayer
PreviewSample(int sample_index)yaze::editor::music::MusicPlayer
PreviewSegment(const zelda3::music::MusicSong &song, int segment_index)yaze::editor::music::MusicPlayer
ReinitAudio()yaze::editor::music::MusicPlayer
ResetDspBuffer()yaze::editor::music::MusicPlayer
ResolveInstrumentForEvent(const zelda3::music::MusicSegment &segment, int channel_index, uint16_t tick) constyaze::editor::music::MusicPlayer
Resume()yaze::editor::music::MusicPlayer
rom_yaze::editor::music::MusicPlayerprivate
SeekToSegment(int segment_index)yaze::editor::music::MusicPlayer
SetAudioExclusivityCallback(std::function< void(bool)> callback)yaze::editor::music::MusicPlayerinline
SetDirectSpcMode(bool enabled)yaze::editor::music::MusicPlayer
SetEmulator(emu::Emulator *emulator)yaze::editor::music::MusicPlayer
SetInterpolationType(int type)yaze::editor::music::MusicPlayer
SetPlaybackSpeed(float speed)yaze::editor::music::MusicPlayer
SetRom(Rom *rom)yaze::editor::music::MusicPlayer
SetVolume(float volume)yaze::editor::music::MusicPlayer
spc_initialized_yaze::editor::music::MusicPlayerprivate
Stop()yaze::editor::music::MusicPlayer
ticks_per_second_yaze::editor::music::MusicPlayerprivate
TogglePlayPause()yaze::editor::music::MusicPlayer
TransitionTo(PlaybackMode new_mode)yaze::editor::music::MusicPlayerprivate
Update()yaze::editor::music::MusicPlayer
UploadSongToAram(const std::vector< uint8_t > &data, uint16_t aram_address)yaze::editor::music::MusicPlayerprivate
UploadSoundBankFromRom(uint32_t rom_offset)yaze::editor::music::MusicPlayerprivate
use_direct_spc_yaze::editor::music::MusicPlayerprivate
volume_yaze::editor::music::MusicPlayerprivate
~MusicPlayer()yaze::editor::music::MusicPlayer