yaze 0.3.2
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rightwards_routines.h
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1#ifndef YAZE_ZELDA3_DUNGEON_DRAW_ROUTINES_RIGHTWARDS_ROUTINES_H
2#define YAZE_ZELDA3_DUNGEON_DRAW_ROUTINES_RIGHTWARDS_ROUTINES_H
3
5
6namespace yaze {
7namespace zelda3 {
8namespace draw_routines {
9
19void DrawRightwards2x2_1to15or32(const DrawContext& ctx);
20
30void DrawRightwards2x4_1to15or26(const DrawContext& ctx);
31
41void DrawRightwards2x4_1to16(const DrawContext& ctx);
42
50void DrawRightwards2x4_1to16_BothBG(const DrawContext& ctx);
51
60void DrawRightwards2x2_1to16(const DrawContext& ctx);
61
69void DrawRightwards1x2_1to16_plus2(const DrawContext& ctx);
70
78void DrawRightwardsHasEdge1x1_1to16_plus3(const DrawContext& ctx);
79
87void DrawRightwardsHasEdge1x1_1to16_plus2(const DrawContext& ctx);
88
96void DrawRightwardsHasEdge1x1_1to16_plus23(const DrawContext& ctx);
97
105void DrawRightwardsTopCorners1x2_1to16_plus13(const DrawContext& ctx);
106
114void DrawRightwardsBottomCorners1x2_1to16_plus13(const DrawContext& ctx);
115
123void DrawRightwards4x4_1to16(const DrawContext& ctx);
124
132void DrawRightwards1x1Solid_1to16_plus3(const DrawContext& ctx);
133
141void DrawRightwardsDecor4x4spaced2_1to16(const DrawContext& ctx);
142
151void DrawRightwardsStatue2x3spaced2_1to16(const DrawContext& ctx);
152
161void DrawRightwardsPillar2x4spaced4_1to16(const DrawContext& ctx);
162
171void DrawRightwardsDecor4x3spaced4_1to16(const DrawContext& ctx);
172
181void DrawRightwardsDoubled2x2spaced2_1to16(const DrawContext& ctx);
182
190void DrawRightwardsDecor2x2spaced12_1to16(const DrawContext& ctx);
191
197void RegisterRightwardsRoutines(std::vector<DrawRoutineInfo>& registry);
198
199} // namespace draw_routines
200} // namespace zelda3
201} // namespace yaze
202
203#endif // YAZE_ZELDA3_DUNGEON_DRAW_ROUTINES_RIGHTWARDS_ROUTINES_H
void DrawRightwardsStatue2x3spaced2_1to16(const DrawContext &ctx)
Draw 2x3 statue with spacing.
void DrawRightwards2x4_1to15or26(const DrawContext &ctx)
Draw 2x4 tiles rightward (1-15 or 26 repetitions)
void DrawRightwards2x2_1to15or32(const DrawContext &ctx)
Draw 2x2 tiles rightward (1-15 or 32 repetitions)
void DrawRightwardsHasEdge1x1_1to16_plus23(const DrawContext &ctx)
Draw 1x1 tiles with edge detection +23.
void DrawRightwardsBottomCorners1x2_1to16_plus13(const DrawContext &ctx)
Draw bottom corner 1x2 tiles with +13 offset.
void DrawRightwardsTopCorners1x2_1to16_plus13(const DrawContext &ctx)
Draw top corner 1x2 tiles with +13 offset.
void DrawRightwardsHasEdge1x1_1to16_plus2(const DrawContext &ctx)
Draw 1x1 tiles with edge detection +2.
void DrawRightwardsDecor2x2spaced12_1to16(const DrawContext &ctx)
Draw 2x2 decoration with large spacing.
void DrawRightwards1x1Solid_1to16_plus3(const DrawContext &ctx)
Draw 1x1 solid tiles +3 offset.
void DrawRightwards1x2_1to16_plus2(const DrawContext &ctx)
Draw 1x3 tiles rightward with caps.
void DrawRightwards4x4_1to16(const DrawContext &ctx)
Draw 4x4 block rightward.
void DrawRightwardsHasEdge1x1_1to16_plus3(const DrawContext &ctx)
Draw 1x1 tiles with edge detection +3.
void DrawRightwards2x2_1to16(const DrawContext &ctx)
Draw 2x2 tiles rightward (1-16 repetitions)
void DrawRightwardsDoubled2x2spaced2_1to16(const DrawContext &ctx)
Draw doubled 2x2 with spacing.
void DrawRightwards2x4_1to16(const DrawContext &ctx)
Draw 2x4 tiles rightward with adjacent spacing (1-16 repetitions)
void RegisterRightwardsRoutines(std::vector< DrawRoutineInfo > &registry)
Register all rightwards draw routines to the registry.
void DrawRightwardsDecor4x3spaced4_1to16(const DrawContext &ctx)
Draw 4x3 decoration with spacing.
void DrawRightwards2x4_1to16_BothBG(const DrawContext &ctx)
Draw 2x4 tiles rightward with adjacent spacing to both BG layers.
void DrawRightwardsPillar2x4spaced4_1to16(const DrawContext &ctx)
Draw 2x4 pillar with spacing.
void DrawRightwardsDecor4x4spaced2_1to16(const DrawContext &ctx)
Draw 4x4 decoration with spacing.