32 return absl::FailedPreconditionError(
"ROM not loaded");
35 constexpr int kTotalRooms = 0x100 + 40;
36 constexpr int kMaxConcurrency = 8;
39 const int max_concurrency = std::min(kMaxConcurrency,
40 static_cast<int>(std::thread::hardware_concurrency()));
41 const int rooms_per_thread = (kTotalRooms + max_concurrency - 1) / max_concurrency;
43 LOG_DEBUG(
"Dungeon",
"Loading %d dungeon rooms using %d threads (%d rooms per thread)",
44 kTotalRooms, max_concurrency, rooms_per_thread);
47 std::mutex results_mutex;
48 std::vector<std::pair<int, zelda3::RoomSize>> room_size_results;
49 std::vector<std::pair<int, ImVec4>> room_palette_results;
52 std::vector<std::future<absl::Status>> futures;
54 for (
int thread_id = 0; thread_id < max_concurrency; ++thread_id) {
55 auto task = [
this, &rooms, thread_id, rooms_per_thread, &results_mutex,
56 &room_size_results, &room_palette_results, kTotalRooms]() -> absl::Status {
57 const int start_room = thread_id * rooms_per_thread;
58 const int end_room = std::min(start_room + rooms_per_thread, kTotalRooms);
62 for (
int i = start_room; i < end_room; ++i) {
70 rooms[i].LoadObjects();
74 auto palette_id =
rom_->
ReadWord(0xDEC4B + dungeon_palette_ptr);
75 if (palette_id.status() == absl::OkStatus()) {
76 int p_id = palette_id.value() / 180;
77 auto color = dungeon_man_pal_group[p_id][3];
81 std::lock_guard<std::mutex> lock(results_mutex);
82 room_size_results.emplace_back(i, room_size);
83 room_palette_results.emplace_back(rooms[i].palette, color.rgb());
88 return absl::OkStatus();
91 futures.emplace_back(std::async(std::launch::async, task));
95 for (
auto& future : futures) {
101 gfx::ScopedTimer postprocess_timer(
"DungeonRoomLoader::PostProcessResults");
104 std::sort(room_size_results.begin(), room_size_results.end(),
105 [](
const auto& a,
const auto& b) { return a.first < b.first; });
106 std::sort(room_palette_results.begin(), room_palette_results.end(),
107 [](
const auto& a,
const auto& b) { return a.first < b.first; });
110 for (
const auto& [room_id, room_size] : room_size_results) {
113 if (room_size.room_size_pointer != 0x0A8000) {
119 for (
const auto& [palette_id, color] : room_palette_results) {
125 return absl::OkStatus();
146 std::map<int, std::vector<int>> rooms_by_bank;
148 int bank = room.second >> 16;
149 rooms_by_bank[bank].push_back(room.second);
153 for (
auto& bank_rooms : rooms_by_bank) {
154 std::ranges::sort(bank_rooms.second);
156 for (
size_t i = 0; i < bank_rooms.second.size(); ++i) {
157 int room_ptr = bank_rooms.second[i];
163 return entry.second == room_ptr;
166 if (room_ptr != 0x0A8000) {
167 if (i < bank_rooms.second.size() - 1) {
168 room_sizes_[room_id] = bank_rooms.second[i + 1] - room_ptr;
170 int bank_end_address = (bank_rooms.first << 16) | 0xFFFF;
171 room_sizes_[room_id] = bank_end_address - room_ptr + 1;