#include <zsprite.h>
Public Member Functions | |
| absl::Status | Load (const std::string &filename) |
| absl::Status | Save (const std::string &filename) |
|
inline |
Definition at line 74 of file zsprite.h.
References animations, editor, yaze::editor::zsprite::SubEditor::Frames, yaze::editor::zsprite::SpriteProperty::IsChecked, property_blockable, property_canfall, property_collisionlayer, property_customdeath, property_damage, property_damagesound, property_deflectarrows, property_deflectprojectiles, property_fast, property_harmless, property_health, property_hitbox, property_impervious, property_imperviousarrow, property_imperviousmelee, property_interaction, property_isboss, property_oamnbr, property_palette, property_persist, property_prize, property_shadow, property_smallshadow, property_sprid, property_sprname, property_statis, property_statue, property_watersprite, yaze::editor::zsprite::SpriteProperty::Text, userRoutines, and yaze::editor::zsprite::OamTile::z.
Referenced by yaze::editor::SpriteEditor::DrawCustomSpritesMetadata().
|
inline |
Definition at line 226 of file zsprite.h.
References animations, editor, yaze::editor::zsprite::SubEditor::Frames, yaze::editor::zsprite::SpriteProperty::IsChecked, property_blockable, property_canfall, property_collisionlayer, property_customdeath, property_damage, property_damagesound, property_deflectarrows, property_deflectprojectiles, property_fast, property_harmless, property_health, property_hitbox, property_impervious, property_imperviousarrow, property_imperviousmelee, property_interaction, property_isboss, property_oamnbr, property_palette, property_persist, property_prize, property_shadow, property_smallshadow, property_sprid, property_statis, property_statue, property_watersprite, sprName, yaze::editor::zsprite::SpriteProperty::Text, and userRoutines.
| std::string yaze::editor::zsprite::ZSprite::sprName |
| std::vector<AnimationGroup> yaze::editor::zsprite::ZSprite::animations |
| std::vector<UserRoutine> yaze::editor::zsprite::ZSprite::userRoutines |
| SubEditor yaze::editor::zsprite::ZSprite::editor |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_blockable |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_canfall |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_collisionlayer |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_customdeath |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_damagesound |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_deflectarrows |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_deflectprojectiles |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_fast |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_harmless |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_impervious |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_imperviousarrow |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_imperviousmelee |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_interaction |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_isboss |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_persist |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_shadow |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_smallshadow |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_statis |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_statue |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_watersprite |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_sprname |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_prize |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_palette |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_oamnbr |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_hitbox |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_health |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_damage |
| SpriteProperty yaze::editor::zsprite::ZSprite::property_sprid |