#include <SDL.h>#include <memory>#include <vector>
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Classes | |
| interface | yaze::gfx::IRenderer |
| Defines an abstract interface for all rendering operations. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |
Typedefs | |
| using | yaze::gfx::TextureHandle = void * |
| An abstract handle representing a texture. | |