#include <SDL.h>
#include <memory>
#include <vector>
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Classes | |
interface | yaze::gfx::IRenderer |
Defines an abstract interface for all rendering operations. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |
Typedefs | |
using | yaze::gfx::TextureHandle = void * |
An abstract handle representing a texture. | |