yaze 0.3.2
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overworld_inspect.h File Reference
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "absl/status/statusor.h"
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Go to the source code of this file.

Classes

struct  yaze::cli::overworld::MapSummary
 
struct  yaze::cli::overworld::WarpEntry
 
struct  yaze::cli::overworld::WarpQuery
 
struct  yaze::cli::overworld::TileMatch
 
struct  yaze::cli::overworld::TileSearchOptions
 
struct  yaze::cli::overworld::OverworldSprite
 
struct  yaze::cli::overworld::SpriteQuery
 
struct  yaze::cli::overworld::EntranceDetails
 
struct  yaze::cli::overworld::TileStatistics
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::cli
 Namespace for the command line interface.
 
namespace  yaze::cli::overworld
 

Enumerations

enum class  yaze::cli::overworld::WarpType { yaze::cli::overworld::kEntrance , yaze::cli::overworld::kHole , yaze::cli::overworld::kExit }
 

Functions

absl::StatusOr< int > yaze::cli::overworld::ParseNumeric (std::string_view value, int base)
 
absl::StatusOr< int > yaze::cli::overworld::ParseWorldSpecifier (std::string_view value)
 
absl::StatusOr< int > yaze::cli::overworld::InferWorldFromMapId (int map_id)
 
std::string yaze::cli::overworld::WorldName (int world)
 
std::string yaze::cli::overworld::WarpTypeName (WarpType type)
 
absl::StatusOr< MapSummaryyaze::cli::overworld::BuildMapSummary (zelda3::Overworld &overworld, int map_id)
 
absl::StatusOr< std::vector< WarpEntry > > yaze::cli::overworld::CollectWarpEntries (const zelda3::Overworld &overworld, const WarpQuery &query)
 
absl::StatusOr< std::vector< TileMatch > > yaze::cli::overworld::FindTileMatches (zelda3::Overworld &overworld, uint16_t tile_id, const TileSearchOptions &options)
 
absl::StatusOr< std::vector< OverworldSprite > > yaze::cli::overworld::CollectOverworldSprites (const zelda3::Overworld &overworld, const SpriteQuery &query)
 
absl::StatusOr< EntranceDetailsyaze::cli::overworld::GetEntranceDetails (const zelda3::Overworld &overworld, uint8_t entrance_id)
 
absl::StatusOr< TileStatisticsyaze::cli::overworld::AnalyzeTileUsage (zelda3::Overworld &overworld, uint16_t tile_id, const TileSearchOptions &options)