#include <vector>
#include <unordered_map>
#include <string>
#include "app/gfx/bpp_format_manager.h"
#include "app/gfx/performance/performance_profiler.h"
Go to the source code of this file.
Classes | |
struct | yaze::gfx::OptimizationResult |
Graphics optimization result. More... | |
struct | yaze::gfx::SheetOptimizationData |
Graphics sheet optimization data. More... | |
class | yaze::gfx::GraphicsOptimizer |
Comprehensive graphics optimization system for YAZE ROM hacking. More... | |
class | yaze::gfx::GraphicsOptimizationScope |
RAII wrapper for graphics optimization operations. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |
Enumerations | |
enum class | yaze::gfx::OptimizationStrategy { yaze::gfx::kMemoryOptimized , yaze::gfx::kPerformanceOptimized , yaze::gfx::kQualityOptimized , yaze::gfx::kBalanced } |
Graphics optimization strategy. More... | |