yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::DungeonEditorV2 Member List

This is the complete list of members for yaze::editor::DungeonEditorV2, including all inherited members.

active()yaze::editor::Editorinline
active_yaze::editor::Editorprotected
active_rooms_yaze::editor::DungeonEditorV2private
add_room(int room_id)yaze::editor::DungeonEditorV2
canvas_viewer_yaze::editor::DungeonEditorV2private
Clear()yaze::editor::Editorinlinevirtual
context_yaze::editor::Editorprotected
control_panel_minimized_yaze::editor::DungeonEditorV2private
Copy() overrideyaze::editor::DungeonEditorV2inlinevirtual
current_entrance_id_yaze::editor::DungeonEditorV2private
current_palette_yaze::editor::DungeonEditorV2private
current_palette_group_yaze::editor::DungeonEditorV2private
current_palette_group_id_yaze::editor::DungeonEditorV2private
current_palette_id_yaze::editor::DungeonEditorV2private
current_room_id_yaze::editor::DungeonEditorV2private
Cut() overrideyaze::editor::DungeonEditorV2inlinevirtual
DrawControlPanel()yaze::editor::DungeonEditorV2private
DrawDebugControlsCard()yaze::editor::DungeonEditorV2private
DrawEntrancesListCard()yaze::editor::DungeonEditorV2private
DrawLayout()yaze::editor::DungeonEditorV2private
DrawRoomGraphicsCard()yaze::editor::DungeonEditorV2private
DrawRoomMatrixCard()yaze::editor::DungeonEditorV2private
DrawRoomsListCard()yaze::editor::DungeonEditorV2private
DrawRoomTab(int room_id)yaze::editor::DungeonEditorV2private
DrawToolset()yaze::editor::DungeonEditorV2private
DungeonEditorV2(Rom *rom=nullptr)yaze::editor::DungeonEditorV2inlineexplicit
Editor()=defaultyaze::editor::Editor
entrances_yaze::editor::DungeonEditorV2private
Find() overrideyaze::editor::DungeonEditorV2inlinevirtual
FocusRoom(int room_id)yaze::editor::DungeonEditorV2
GetRomStatus() const overrideyaze::editor::DungeonEditorV2inlinevirtual
Initialize(gfx::IRenderer *renderer, Rom *rom)yaze::editor::DungeonEditorV2
Initialize() overrideyaze::editor::DungeonEditorV2virtual
is_loaded_yaze::editor::DungeonEditorV2private
IsRomLoaded() const overrideyaze::editor::DungeonEditorV2inlinevirtual
Load()yaze::editor::DungeonEditorV2virtual
MakeCardTitle(const std::string &base_title) constyaze::editor::Editorinlineprotected
object_editor_card_yaze::editor::DungeonEditorV2private
object_emulator_preview_yaze::editor::DungeonEditorV2private
object_selector_yaze::editor::DungeonEditorV2private
OnEntranceSelected(int entrance_id)yaze::editor::DungeonEditorV2private
OnRoomSelected(int room_id)yaze::editor::DungeonEditorV2private
palette_editor_yaze::editor::DungeonEditorV2private
Paste() overrideyaze::editor::DungeonEditorV2inlinevirtual
ProcessDeferredTextures()yaze::editor::DungeonEditorV2private
Redo() overrideyaze::editor::DungeonEditorV2inlinevirtual
renderer_yaze::editor::DungeonEditorV2private
rom() constyaze::editor::DungeonEditorV2inline
rom_yaze::editor::DungeonEditorV2private
room_cards_yaze::editor::DungeonEditorV2private
room_loader_yaze::editor::DungeonEditorV2private
room_selector_yaze::editor::DungeonEditorV2private
room_window_class_yaze::editor::DungeonEditorV2private
rooms_yaze::editor::DungeonEditorV2private
SafeRomAccess(std::function< T()> accessor, const std::string &operation="") constyaze::editor::Editorinlineprotected
Save() overrideyaze::editor::DungeonEditorV2virtual
set_active(bool active)yaze::editor::Editorinline
set_context(EditorContext *context)yaze::editor::Editorinline
set_rom(Rom *rom)yaze::editor::DungeonEditorV2inline
show_control_panel_yaze::editor::DungeonEditorV2
show_debug_controls_yaze::editor::DungeonEditorV2
show_entrances_list_yaze::editor::DungeonEditorV2
show_object_editor_yaze::editor::DungeonEditorV2
show_palette_editor_yaze::editor::DungeonEditorV2
show_room_graphics_yaze::editor::DungeonEditorV2
show_room_matrix_yaze::editor::DungeonEditorV2
show_room_selector_yaze::editor::DungeonEditorV2
type() constyaze::editor::Editorinline
type_yaze::editor::Editorprotected
Undo() overrideyaze::editor::DungeonEditorV2inlinevirtual
Update() overrideyaze::editor::DungeonEditorV2virtual
~Editor()=defaultyaze::editor::Editorvirtual