#include <stack>#include "absl/status/status.h"#include "app/editor/editor.h"#include "app/editor/palette/palette_editor.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_tile.h"#include "app/gui/canvas/canvas.h"#include "app/gui/app/editor_layout.h"#include "app/gui/widgets/asset_browser.h"#include "app/rom.h"#include "zelda3/overworld/overworld.h"#include "imgui/imgui.h"#include "imgui_memory_editor.h"
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Classes | |
| class | yaze::editor::GraphicsEditor |
| Allows the user to edit graphics sheets from the game or view prototype graphics. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Variables | |
| const std::string | yaze::editor::kSuperDonkeyTiles [] |
| const std::string | yaze::editor::kSuperDonkeySprites [] |