#include <SDL.h>
#include <vector>
#include <unordered_map>
#include <memory>
#include <string>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/performance/performance_profiler.h"
Go to the source code of this file.
Classes | |
struct | yaze::gfx::BppFormatInfo |
BPP format metadata and conversion information. More... | |
struct | yaze::gfx::GraphicsSheetAnalysis |
Graphics sheet analysis result. More... | |
class | yaze::gfx::BppFormatManager |
Comprehensive BPP format management system for SNES ROM hacking. More... | |
class | yaze::gfx::BppConversionScope |
RAII wrapper for BPP format conversion operations. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |
Enumerations | |
enum class | yaze::gfx::BppFormat { yaze::gfx::kBpp2 = 2 , yaze::gfx::kBpp3 = 3 , yaze::gfx::kBpp4 = 4 , yaze::gfx::kBpp8 = 8 } |
BPP format enumeration for SNES graphics. More... | |