#include <SDL.h>#include <vector>#include <unordered_map>#include <memory>#include <string>#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/debug/performance/performance_profiler.h"Go to the source code of this file.
Classes | |
| struct | yaze::gfx::BppFormatInfo |
| BPP format metadata and conversion information. More... | |
| struct | yaze::gfx::GraphicsSheetAnalysis |
| Graphics sheet analysis result. More... | |
| class | yaze::gfx::BppFormatManager |
| Comprehensive BPP format management system for SNES ROM hacking. More... | |
| class | yaze::gfx::BppConversionScope |
| RAII wrapper for BPP format conversion operations. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |
Enumerations | |
| enum class | yaze::gfx::BppFormat { yaze::gfx::kBpp2 = 2 , yaze::gfx::kBpp3 = 3 , yaze::gfx::kBpp4 = 4 , yaze::gfx::kBpp8 = 8 } |
| BPP format enumeration for SNES graphics. More... | |