#include <deque>#include <string>#include <vector>#include "absl/status/status.h"#include "app/editor/editor.h"#include "app/editor/graphics/gfx_group_editor.h"#include "app/editor/palette/palette_group_card.h"#include "app/gfx/types/snes_color.h"#include "app/gfx/types/snes_palette.h"#include "app/rom.h"#include "imgui/imgui.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::palette_internal::PaletteChange |
| class | yaze::editor::palette_internal::PaletteEditorHistory |
| class | yaze::editor::PaletteEditor |
| Allows the user to view and edit in game palettes. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::palette_internal |
Functions | |
| absl::Status | yaze::editor::DisplayPalette (gfx::SnesPalette &palette, bool loaded) |
| Display SNES palette with enhanced ROM hacking features. | |