#include <gtest/gtest.h>
#include <memory>
#include <vector>
#include <filesystem>
#include <string>
#include "app/rom.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
#include "testing.h"
Go to the source code of this file.
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| namespace | yaze |
| | Main namespace for the application.
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| |
| namespace | yaze::zelda3 |
| | Zelda 3 specific classes and functions.
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| |
|
| | yaze::zelda3::TEST_F (OverworldIntegrationTest, Tile32ExpansionDetection) |
| |
| | yaze::zelda3::TEST_F (OverworldIntegrationTest, Tile16ExpansionDetection) |
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| | yaze::zelda3::TEST_F (OverworldIntegrationTest, EntranceCoordinateCalculation) |
| |
| | yaze::zelda3::TEST_F (OverworldIntegrationTest, ExitDataLoading) |
| |
| | yaze::zelda3::TEST_F (OverworldIntegrationTest, ASMVersionItemLoading) |
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| | yaze::zelda3::TEST_F (OverworldIntegrationTest, MapSizeAssignment) |
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| | yaze::zelda3::TEST_F (OverworldIntegrationTest, ZSCustomOverworldVersionIntegration) |
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| | yaze::zelda3::TEST_F (OverworldIntegrationTest, RomDependentTestSuiteCompatibility) |
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| | yaze::zelda3::TEST_F (OverworldIntegrationTest, ComprehensiveDataIntegrity) |
| |
| | yaze::zelda3::TEST_F (OverworldIntegrationTest, ZScreamCoordinateCompatibility) |
| |