yaze 0.3.2
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overworld_integration_test.cc File Reference
#include <gtest/gtest.h>
#include <memory>
#include <vector>
#include <filesystem>
#include <string>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "testing.h"

Go to the source code of this file.

Classes

class  yaze::zelda3::OverworldIntegrationTest
 Comprehensive overworld integration test that validates YAZE C++ implementation against ZScream C# logic and existing test infrastructure. More...
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

 yaze::zelda3::TEST_F (OverworldIntegrationTest, Tile32ExpansionDetection)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, Tile16ExpansionDetection)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, EntranceCoordinateCalculation)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, ExitDataLoading)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, ASMVersionItemLoading)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, MapSizeAssignment)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, ZSCustomOverworldVersionIntegration)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, RomDependentTestSuiteCompatibility)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, ComprehensiveDataIntegrity)
 
 yaze::zelda3::TEST_F (OverworldIntegrationTest, ZScreamCoordinateCompatibility)