#include "palette_editor.h"#include "app/editor/system/editor_card_registry.h"#include "absl/status/status.h"#include "absl/strings/str_cat.h"#include "app/gfx/util/palette_manager.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/core/color.h"#include "app/gui/app/editor_layout.h"#include "app/gui/core/icons.h"#include "imgui/imgui.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{palette_editor.cc} |
Macros | |
| #define | F32_TO_INT8_SAT(_VAL) |
Functions | |
| int | yaze::editor::anonymous_namespace{palette_editor.cc}::CustomFormatString (char *buf, size_t buf_size, const char *fmt,...) |
| absl::Status | yaze::editor::DisplayPalette (gfx::SnesPalette &palette, bool loaded) |
| Display SNES palette with enhanced ROM hacking features. | |
Variables | |
| constexpr ImGuiTableFlags | yaze::editor::kPaletteTableFlags |
| constexpr ImGuiColorEditFlags | yaze::editor::kPalNoAlpha = ImGuiColorEditFlags_NoAlpha |
| constexpr ImGuiColorEditFlags | yaze::editor::kPalButtonFlags |
| constexpr ImGuiColorEditFlags | yaze::editor::kColorPopupFlags |
| #define F32_TO_INT8_SAT | ( | _VAL | ) |
Definition at line 77 of file palette_editor.cc.