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std::vector< uint8_t > | yaze::gfx::FetchTileDataFromGraphicsBuffer (const std::vector< uint8_t > &data, int tile_id, int sheet_offset) |
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Tilemap | yaze::gfx::CreateTilemap (IRenderer *renderer, std::vector< uint8_t > &data, int width, int height, int tile_size, int num_tiles, SnesPalette &palette) |
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void | yaze::gfx::UpdateTilemap (IRenderer *renderer, Tilemap &tilemap, const std::vector< uint8_t > &data) |
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void | yaze::gfx::RenderTile (IRenderer *renderer, Tilemap &tilemap, int tile_id) |
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void | yaze::gfx::RenderTile16 (IRenderer *renderer, Tilemap &tilemap, int tile_id) |
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void | yaze::gfx::UpdateTile16 (IRenderer *renderer, Tilemap &tilemap, int tile_id) |
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void | yaze::gfx::ModifyTile16 (Tilemap &tilemap, const std::vector< uint8_t > &data, const TileInfo &top_left, const TileInfo &top_right, const TileInfo &bottom_left, const TileInfo &bottom_right, int sheet_offset, int tile_id) |
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void | yaze::gfx::ComposeTile16 (Tilemap &tilemap, const std::vector< uint8_t > &data, const TileInfo &top_left, const TileInfo &top_right, const TileInfo &bottom_left, const TileInfo &bottom_right, int sheet_offset) |
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std::vector< uint8_t > | yaze::gfx::GetTilemapData (Tilemap &tilemap, int tile_id) |
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void | yaze::gfx::RenderTilesBatch (IRenderer *renderer, Tilemap &tilemap, const std::vector< int > &tile_ids, const std::vector< std::pair< float, float > > &positions, const std::vector< std::pair< float, float > > &scales={}) |
| Render multiple tiles using atlas rendering for improved performance.
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