3#include "absl/strings/numbers.h"
4#include "absl/strings/str_format.h"
12 auto tile_id_str = parser.
GetString(
"tile").value();
15 if (!absl::SimpleHexAtoi(tile_id_str, &tile_id)) {
16 return absl::InvalidArgumentError(
17 "Invalid tile ID format. Must be hex.");
21 formatter.
AddField(
"tile_id", absl::StrFormat(
"0x%03X", tile_id));
22 formatter.
AddField(
"matches_found", 0);
23 formatter.
AddField(
"status",
"not_implemented");
24 formatter.
AddField(
"message",
"Tile search requires overworld system integration");
30 return absl::OkStatus();
35 auto screen_id_str = parser.
GetString(
"screen").value();
38 if (!absl::SimpleHexAtoi(screen_id_str, &screen_id)) {
39 return absl::InvalidArgumentError(
40 "Invalid screen ID format. Must be hex.");
44 formatter.
AddField(
"screen_id", absl::StrFormat(
"0x%02X", screen_id));
47 formatter.
AddField(
"status",
"not_implemented");
48 formatter.
AddField(
"message",
"Map description requires overworld system integration");
51 formatter.
AddField(
"has_warps",
"Unknown");
52 formatter.
AddField(
"has_sprites",
"Unknown");
53 formatter.
AddField(
"has_entrances",
"Unknown");
57 return absl::OkStatus();
62 auto screen_id_str = parser.
GetString(
"screen").value_or(
"all");
65 formatter.
AddField(
"screen_filter", screen_id_str);
66 formatter.
AddField(
"total_warps", 0);
67 formatter.
AddField(
"status",
"not_implemented");
68 formatter.
AddField(
"message",
"Warp listing requires overworld system integration");
74 return absl::OkStatus();
79 auto screen_id_str = parser.
GetString(
"screen").value_or(
"all");
82 formatter.
AddField(
"screen_filter", screen_id_str);
83 formatter.
AddField(
"total_sprites", 0);
84 formatter.
AddField(
"status",
"not_implemented");
85 formatter.
AddField(
"message",
"Sprite listing requires overworld system integration");
91 return absl::OkStatus();
96 auto entrance_id_str = parser.
GetString(
"entrance").value();
99 if (!absl::SimpleHexAtoi(entrance_id_str, &entrance_id)) {
100 return absl::InvalidArgumentError(
101 "Invalid entrance ID format. Must be hex.");
105 formatter.
AddField(
"entrance_id", absl::StrFormat(
"0x%02X", entrance_id));
106 formatter.
AddField(
"status",
"not_implemented");
107 formatter.
AddField(
"message",
"Entrance info requires overworld system integration");
110 formatter.
AddField(
"destination",
"Unknown");
111 formatter.
AddField(
"screen",
"Unknown");
112 formatter.
AddField(
"coordinates",
"Unknown");
116 return absl::OkStatus();
121 auto screen_id_str = parser.
GetString(
"screen").value_or(
"all");
123 formatter.
BeginObject(
"Overworld Tile Statistics");
124 formatter.
AddField(
"screen_filter", screen_id_str);
125 formatter.
AddField(
"total_tiles", 0);
126 formatter.
AddField(
"unique_tiles", 0);
127 formatter.
AddField(
"status",
"not_implemented");
128 formatter.
AddField(
"message",
"Tile stats require overworld system integration");
134 return absl::OkStatus();
The Rom class is used to load, save, and modify Rom data.
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
Utility for parsing common CLI argument patterns.
std::optional< std::string > GetString(const std::string &name) const
Parse a named argument (e.g., –format=json or –format json)
Main namespace for the application.