#include "cli/handlers/command_handlers.h"
#include "cli/handlers/tools/resource_commands.h"
#include "cli/handlers/tools/gui_commands.h"
#include "cli/handlers/game/dungeon_commands.h"
#include "cli/handlers/game/overworld_commands.h"
#include "cli/handlers/game/message_commands.h"
#include "cli/handlers/game/dialogue_commands.h"
#include "cli/handlers/game/music_commands.h"
#include "cli/handlers/graphics/hex_commands.h"
#include "cli/handlers/graphics/palette_commands.h"
#include "cli/handlers/graphics/sprite_commands.h"
#include <memory>
#include "cli/handlers/agent/simple_chat_command.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::cli |
Namespace for the command line interface. | |
namespace | yaze::cli::handlers |
Functions | |
std::vector< std::unique_ptr< resources::CommandHandler > > | yaze::cli::handlers::CreateCliCommandHandlers () |
Factory function to create all CLI-level command handlers. | |
std::vector< std::unique_ptr< resources::CommandHandler > > | yaze::cli::handlers::CreateAgentCommandHandlers () |
Factory function to create all agent-specific command handlers. | |
std::vector< std::unique_ptr< resources::CommandHandler > > | yaze::cli::handlers::CreateAllCommandHandlers () |
Factory function to create all command handlers (CLI + agent) | |