#include <cstdint>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"#include "app/rom.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::ObjectRoutineInfo |
| Object routine information. More... | |
| struct | yaze::zelda3::ObjectSubtypeInfo |
| Object subtype information. More... | |
| struct | yaze::zelda3::ObjectSizeInfo |
| Object size and orientation information. More... | |
| struct | yaze::zelda3::ObjectDrawInfo |
| Draw routine information for object rendering. More... | |
| class | yaze::zelda3::ObjectParser |
| Direct ROM parser for dungeon objects. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |