#include <cstdint>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
Go to the source code of this file.
Classes | |
struct | yaze::zelda3::ObjectRoutineInfo |
Object routine information. More... | |
struct | yaze::zelda3::ObjectSubtypeInfo |
Object subtype information. More... | |
struct | yaze::zelda3::ObjectSizeInfo |
Object size and orientation information. More... | |
struct | yaze::zelda3::ObjectDrawInfo |
Draw routine information for object rendering. More... | |
class | yaze::zelda3::ObjectParser |
Direct ROM parser for dungeon objects. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |