#include "message_data.h"#include <optional>#include <string>#include "app/snes.h"#include "util/hex.h"#include "util/log.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| uint8_t | yaze::editor::FindMatchingCharacter (char value) |
| int8_t | yaze::editor::FindDictionaryEntry (uint8_t value) |
| std::optional< TextElement > | yaze::editor::FindMatchingCommand (uint8_t b) |
| std::optional< TextElement > | yaze::editor::FindMatchingSpecial (uint8_t value) |
| ParsedElement | yaze::editor::FindMatchingElement (const std::string &str) |
| std::string | yaze::editor::ParseTextDataByte (uint8_t value) |
| std::vector< uint8_t > | yaze::editor::ParseMessageToData (std::string str) |
| std::vector< DictionaryEntry > | yaze::editor::BuildDictionaryEntries (Rom *rom) |
| std::string | yaze::editor::ReplaceAllDictionaryWords (std::string str, const std::vector< DictionaryEntry > &dictionary) |
| DictionaryEntry | yaze::editor::FindRealDictionaryEntry (uint8_t value, const std::vector< DictionaryEntry > &dictionary) |
| absl::StatusOr< MessageData > | yaze::editor::ParseSingleMessage (const std::vector< uint8_t > &rom_data, int *current_pos) |
| std::vector< std::string > | yaze::editor::ParseMessageData (std::vector< MessageData > &message_data, const std::vector< DictionaryEntry > &dictionary_entries) |
| std::vector< MessageData > | yaze::editor::ReadAllTextData (uint8_t *rom, int pos) |
| absl::Status | yaze::editor::LoadExpandedMessages (std::string &expanded_message_path, std::vector< std::string > &parsed_messages, std::vector< MessageData > &expanded_messages, std::vector< DictionaryEntry > &dictionary) |