#include "overworld_editor.h"#include <algorithm>#include <cmath>#include <cstddef>#include <cstdint>#include <exception>#include <filesystem>#include <iostream>#include <memory>#include <new>#include <ostream>#include <set>#include <string>#include <unordered_map>#include <utility>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/editor/overworld/entity.h"#include "app/editor/overworld/entity_operations.h"#include "app/editor/overworld/map_properties.h"#include "app/editor/overworld/tile16_editor.h"#include "app/editor/system/editor_card_registry.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/render/tilemap.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/app/editor_layout.h"#include "app/gui/canvas/canvas.h"#include "app/gui/canvas/canvas_automation_api.h"#include "app/gui/core/icons.h"#include "app/gui/core/style.h"#include "app/gui/core/ui_helpers.h"#include "app/gui/widgets/tile_selector_widget.h"#include "app/rom.h"#include "canvas/canvas_usage_tracker.h"#include "core/asar_wrapper.h"#include "core/features.h"#include "editor/overworld/overworld_entity_renderer.h"#include "imgui/imgui.h"#include "imgui_memory_editor.h"#include "util/file_util.h"#include "util/hex.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/common.h"#include "zelda3/overworld/overworld.h"#include "zelda3/overworld/overworld_entrance.h"#include "zelda3/overworld/overworld_exit.h"#include "zelda3/overworld/overworld_item.h"#include "zelda3/overworld/overworld_map.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{overworld_editor.cc} |
Macros | |
| #define | IM_PI 3.14159265358979323846f |
Functions | |
| ImVec2 | yaze::editor::anonymous_namespace{overworld_editor.cc}::CalculateOverworldContentSize (float scale) |
| ImVec2 | yaze::editor::anonymous_namespace{overworld_editor.cc}::ClampScrollPosition (ImVec2 scroll, ImVec2 content_size, ImVec2 visible_size) |
| #define IM_PI 3.14159265358979323846f |
Definition at line 4 of file overworld_editor.cc.