#include "overworld_editor.h"
#include <algorithm>
#include <cmath>
#include <filesystem>
#include <set>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/core/asar_wrapper.h"
#include "app/core/features.h"
#include "app/editor/overworld/map_properties.h"
#include "app/editor/overworld/entity.h"
#include "app/editor/overworld/tile16_editor.h"
#include "app/gfx/arena.h"
#include "app/gfx/bitmap.h"
#include "app/gui/widgets/tile_selector_widget.h"
#include "app/gfx/performance/performance_profiler.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/tilemap.h"
#include "app/gui/canvas.h"
#include "app/gui/canvas/canvas_automation_api.h"
#include "app/gui/editor_layout.h"
#include "app/gui/icons.h"
#include "app/gui/style.h"
#include "app/gui/ui_helpers.h"
#include "app/rom.h"
#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
#include "util/file_util.h"
#include "util/hex.h"
#include "util/log.h"
#include "util/macro.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |
namespace | yaze::editor::anonymous_namespace{overworld_editor.cc} |
Macros | |
#define | IM_PI 3.14159265358979323846f |
Functions | |
ImVec2 | yaze::editor::anonymous_namespace{overworld_editor.cc}::CalculateOverworldContentSize (float scale) |
ImVec2 | yaze::editor::anonymous_namespace{overworld_editor.cc}::ClampScrollPosition (ImVec2 scroll, ImVec2 content_size, ImVec2 visible_size) |
#define IM_PI 3.14159265358979323846f |
Definition at line 4 of file overworld_editor.cc.