yaze 0.3.2
Link to the Past ROM Editor
 
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overworld_editor.cc File Reference
#include "overworld_editor.h"
#include <algorithm>
#include <cmath>
#include <filesystem>
#include <set>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/core/asar_wrapper.h"
#include "app/core/features.h"
#include "app/editor/overworld/map_properties.h"
#include "app/editor/overworld/entity.h"
#include "app/editor/overworld/tile16_editor.h"
#include "app/gfx/arena.h"
#include "app/gfx/bitmap.h"
#include "app/gui/widgets/tile_selector_widget.h"
#include "app/gfx/performance/performance_profiler.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/tilemap.h"
#include "app/gui/canvas.h"
#include "app/gui/canvas/canvas_automation_api.h"
#include "app/gui/editor_layout.h"
#include "app/gui/icons.h"
#include "app/gui/style.h"
#include "app/gui/ui_helpers.h"
#include "app/rom.h"
#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
#include "util/file_util.h"
#include "util/hex.h"
#include "util/log.h"
#include "util/macro.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{overworld_editor.cc}
 

Macros

#define IM_PI   3.14159265358979323846f
 

Functions

ImVec2 yaze::editor::anonymous_namespace{overworld_editor.cc}::CalculateOverworldContentSize (float scale)
 
ImVec2 yaze::editor::anonymous_namespace{overworld_editor.cc}::ClampScrollPosition (ImVec2 scroll, ImVec2 content_size, ImVec2 visible_size)
 

Macro Definition Documentation

◆ IM_PI

#define IM_PI   3.14159265358979323846f

Definition at line 4 of file overworld_editor.cc.