#include <algorithm>
#include <cstdint>
#include <iomanip>
#include <iostream>
#include <string>
#include <vector>
#include "app/zelda3/common.h"
Go to the source code of this file.
Classes | |
class | yaze::zelda3::OverworldItem |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
Functions | |
bool | yaze::zelda3::CompareOverworldItems (const std::vector< OverworldItem > &items1, const std::vector< OverworldItem > &items2) |
Variables | |
constexpr int | yaze::zelda3::kNumOverworldMapItemPointers = 0x80 |
constexpr int | yaze::zelda3::kOverworldItemsPointers = 0xDC2F9 |
constexpr int | yaze::zelda3::kOverworldItemsAddress = 0xDC8B9 |
constexpr int | yaze::zelda3::kOverworldItemsBank = 0xDC8BF |
constexpr int | yaze::zelda3::kOverworldItemsEndData = 0xDC89C |
constexpr int | yaze::zelda3::kOverworldBombDoorItemLocationsNew = 0x012644 |
constexpr int | yaze::zelda3::kOverworldItemsPointersNew = 0x012784 |
constexpr int | yaze::zelda3::kOverworldItemsStartDataNew = 0x0DC2F9 |
const std::vector< std::string > | yaze::zelda3::kSecretItemNames |