#include <algorithm>#include <cstdint>#include <iomanip>#include <iostream>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/rom.h"#include "zelda3/common.h"Go to the source code of this file.
Classes | |
| class | yaze::zelda3::OverworldItem |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| bool | yaze::zelda3::CompareOverworldItems (const std::vector< OverworldItem > &items1, const std::vector< OverworldItem > &items2) |
| bool | yaze::zelda3::CompareItemsArrays (std::vector< OverworldItem > item_array1, std::vector< OverworldItem > item_array2) |
| absl::StatusOr< std::vector< OverworldItem > > | yaze::zelda3::LoadItems (Rom *rom, std::vector< OverworldMap > &overworld_maps) |
| absl::Status | yaze::zelda3::SaveItems (Rom *rom, const std::vector< OverworldItem > &items) |