#include "gtest/gtest.h"
#include "absl/status/status.h"
#include "app/gfx/background_buffer.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_drawer.h"
#include "app/zelda3/dungeon/object_parser.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
Go to the source code of this file.
Classes | |
class | yaze::zelda3::DungeonRenderingIntegrationTest |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
Functions | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, FullRoomRenderingWorks) | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, RoomRenderingWithDifferentPalettes) | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, RoomRenderingWithMultipleLayers) | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, RoomRenderingWithVariousObjectSizes) | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, RoomRenderingPerformance) | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, RoomRenderingWithEdgeCaseCoordinates) | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, RoomRenderingWithMixedObjectTypes) | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, RoomRenderingErrorHandling) | |
yaze::zelda3::TEST_F (DungeonRenderingIntegrationTest, RoomRenderingWithInvalidObjectData) | |