#include <gtest/gtest.h>
#include <memory>
#include "app/rom.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
Go to the source code of this file.
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| namespace | yaze |
| | Main namespace for the application.
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| |
| namespace | yaze::zelda3 |
| | Zelda 3 specific classes and functions.
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| |
|
| | yaze::zelda3::TEST_F (OverworldTest, OverworldMapInitialization) |
| |
| | yaze::zelda3::TEST_F (OverworldTest, AreaSizeEnumValues) |
| |
| | yaze::zelda3::TEST_F (OverworldTest, OverworldMapSetters) |
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| | yaze::zelda3::TEST_F (OverworldTest, OverworldMapLargeMapSetup) |
| |
| | yaze::zelda3::TEST_F (OverworldTest, OverworldMapCustomTilesetArray) |
| |
| | yaze::zelda3::TEST_F (OverworldTest, OverworldMapSpriteProperties) |
| |
| | yaze::zelda3::TEST_F (OverworldTest, OverworldMapBasicProperties) |
| |
| | yaze::zelda3::TEST_F (OverworldTest, OverworldMapMutableAccessors) |
| |
| | yaze::zelda3::TEST_F (OverworldTest, OverworldMapDestroy) |
| |
| | yaze::zelda3::TEST_F (OverworldTest, WorldBasedSpriteFiltering) |
| |