yaze
0.3.2
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Variables
dungeon_rom_addresses.h File Reference
#include <cstdint>
#include <array>
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Go to the source code of this file.
Namespaces
namespace
yaze
Main namespace for the application.
namespace
yaze::zelda3
Zelda 3 specific classes and functions.
Variables
constexpr int
yaze::zelda3::kRoomObjectLayoutPointer
= 0x882D
constexpr int
yaze::zelda3::kRoomObjectPointer
= 0x874C
constexpr int
yaze::zelda3::kRoomHeaderPointer
= 0xB5DD
constexpr int
yaze::zelda3::kRoomHeaderPointerBank
= 0xB5E7
constexpr int
yaze::zelda3::kDungeonsMainBgPalettePointers
= 0xDEC4B
constexpr int
yaze::zelda3::kDungeonsPalettes
= 0xDD734
constexpr int
yaze::zelda3::kRoomItemsPointers
= 0xDB69
constexpr int
yaze::zelda3::kRoomsSpritePointer
= 0x4C298
constexpr int
yaze::zelda3::kSpriteBlocksetPointer
= 0x5B57
constexpr int
yaze::zelda3::kGfxGroupsPointer
= 0x6237
constexpr int
yaze::zelda3::kTileAddress
= 0x001B52
constexpr int
yaze::zelda3::kTileAddressFloor
= 0x001B5A
constexpr int
yaze::zelda3::kBlocksLength
= 0x8896
constexpr int
yaze::zelda3::kBlocksPointer1
= 0x15AFA
constexpr int
yaze::zelda3::kBlocksPointer2
= 0x15B01
constexpr int
yaze::zelda3::kBlocksPointer3
= 0x15B08
constexpr int
yaze::zelda3::kBlocksPointer4
= 0x15B0F
constexpr int
yaze::zelda3::kChestsLengthPointer
= 0xEBF6
constexpr int
yaze::zelda3::kChestsDataPointer1
= 0xEBFB
constexpr int
yaze::zelda3::kTorchData
= 0x2736A
constexpr int
yaze::zelda3::kTorchesLengthPointer
= 0x88C1
constexpr int
yaze::zelda3::kPitPointer
= 0x394AB
constexpr int
yaze::zelda3::kPitCount
= 0x394A6
constexpr int
yaze::zelda3::kDoorPointers
= 0xF83C0
constexpr int
yaze::zelda3::kDoorGfxUp
= 0x4D9E
constexpr int
yaze::zelda3::kDoorGfxDown
= 0x4E06
constexpr int
yaze::zelda3::kDoorGfxCaveExitDown
= 0x4E06
constexpr int
yaze::zelda3::kDoorGfxLeft
= 0x4E66
constexpr int
yaze::zelda3::kDoorGfxRight
= 0x4EC6
constexpr int
yaze::zelda3::kDoorPosUp
= 0x197E
constexpr int
yaze::zelda3::kDoorPosDown
= 0x1996
constexpr int
yaze::zelda3::kDoorPosLeft
= 0x19AE
constexpr int
yaze::zelda3::kDoorPosRight
= 0x19C6
constexpr int
yaze::zelda3::kSpritesData
= 0x4D8B0
constexpr int
yaze::zelda3::kSpritesDataEmptyRoom
= 0x4D8AE
constexpr int
yaze::zelda3::kSpritesEndData
= 0x4EC9E
constexpr int
yaze::zelda3::kDungeonSpritePointers
= 0x090000
constexpr int
yaze::zelda3::kMessagesIdDungeon
= 0x3F61D
constexpr int
yaze::zelda3::kNumberOfRooms
= 296
constexpr uint16_t
yaze::zelda3::kStairsObjects
[] = {0x139, 0x138, 0x13B, 0x12E, 0x12D}
src
app
zelda3
dungeon
dungeon_rom_addresses.h
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