#include "zelda3/common.h"#include "zelda3/overworld/overworld_entrance.h"#include "zelda3/overworld/overworld_exit.h"#include "zelda3/overworld/overworld_item.h"#include "zelda3/sprite/sprite.h"#include "imgui/imgui.h"
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Classes | |
| struct | yaze::editor::SpriteItem |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum | yaze::editor::SpriteItemColumnID { yaze::editor::SpriteItemColumnID_ID , yaze::editor::SpriteItemColumnID_Name , yaze::editor::SpriteItemColumnID_Description } |
| Column IDs for the sprite table. More... | |
Functions | |
| bool | yaze::editor::IsMouseHoveringOverEntity (const zelda3::GameEntity &entity, ImVec2 canvas_p0, ImVec2 scrolling) |
| void | yaze::editor::MoveEntityOnGrid (zelda3::GameEntity *entity, ImVec2 canvas_p0, ImVec2 scrolling, bool free_movement) |
| bool | yaze::editor::DrawEntranceInserterPopup () |
| bool | yaze::editor::DrawOverworldEntrancePopup (zelda3::OverworldEntrance &entrance) |
| void | yaze::editor::DrawExitInserterPopup () |
| bool | yaze::editor::DrawExitEditorPopup (zelda3::OverworldExit &exit) |
| void | yaze::editor::DrawItemInsertPopup () |
| bool | yaze::editor::DrawItemEditorPopup (zelda3::OverworldItem &item) |
| void | yaze::editor::DrawSpriteTable (std::function< void(int)> onSpriteSelect) |
| void | yaze::editor::DrawSpriteInserterPopup () |
| bool | yaze::editor::DrawSpriteEditorPopup (zelda3::Sprite &sprite) |