#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld_entrance.h"
#include "app/zelda3/overworld/overworld_exit.h"
#include "app/zelda3/overworld/overworld_item.h"
#include "app/zelda3/sprite/sprite.h"
#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
struct | yaze::editor::SpriteItem |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |
Enumerations | |
enum | yaze::editor::SpriteItemColumnID { yaze::editor::SpriteItemColumnID_ID , yaze::editor::SpriteItemColumnID_Name , yaze::editor::SpriteItemColumnID_Description } |
Column IDs for the sprite table. More... | |
Functions | |
bool | yaze::editor::IsMouseHoveringOverEntity (const zelda3::GameEntity &entity, ImVec2 canvas_p0, ImVec2 scrolling) |
void | yaze::editor::MoveEntityOnGrid (zelda3::GameEntity *entity, ImVec2 canvas_p0, ImVec2 scrolling, bool free_movement) |
bool | yaze::editor::DrawEntranceInserterPopup () |
bool | yaze::editor::DrawOverworldEntrancePopup (zelda3::OverworldEntrance &entrance) |
void | yaze::editor::DrawExitInserterPopup () |
bool | yaze::editor::DrawExitEditorPopup (zelda3::OverworldExit &exit) |
void | yaze::editor::DrawItemInsertPopup () |
bool | yaze::editor::DrawItemEditorPopup (zelda3::OverworldItem &item) |
void | yaze::editor::DrawSpriteTable (std::function< void(int)> onSpriteSelect) |
void | yaze::editor::DrawSpriteInserterPopup () |
bool | yaze::editor::DrawSpriteEditorPopup (zelda3::Sprite &sprite) |