#include <vector>
#include <unordered_map>
#include <functional>
#include "absl/status/status.h"
#include "app/gfx/background_buffer.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room_object.h"
Go to the source code of this file.
Classes | |
class | yaze::zelda3::ObjectDrawer |
Draws dungeon objects to background buffers using game patterns. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |