#include <vector>#include <unordered_map>#include <functional>#include "absl/status/status.h"#include "app/gfx/render/background_buffer.h"#include "app/gfx/types/snes_tile.h"#include "app/gfx/types/snes_palette.h"#include "app/rom.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Classes | |
| class | yaze::zelda3::ObjectDrawer |
| Draws dungeon objects to background buffers using game patterns. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |