#include <gtest/gtest.h>#include <gmock/gmock.h>#include "app/rom.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Classes | |
| class | yaze::zelda3::test::RoomIntegrationTest |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::test |
Functions | |
| int | SnesToPc (int addr) |
| yaze::zelda3::test::TEST_F (RoomIntegrationTest, BasicLoadSaveRoundTrip) | |
| yaze::zelda3::test::TEST_F (RoomIntegrationTest, MultiRoomLoadSaveRoundTrip) | |
| yaze::zelda3::test::TEST_F (RoomIntegrationTest, LayerPreservation) | |
| yaze::zelda3::test::TEST_F (RoomIntegrationTest, ObjectTypeDistribution) | |
| yaze::zelda3::test::TEST_F (RoomIntegrationTest, BinaryDataExactMatch) | |
| yaze::zelda3::test::TEST_F (RoomIntegrationTest, KnownRoomData) | |
|
inline |
Definition at line 12 of file room_integration_test.cc.