#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
Go to the source code of this file.
Classes | |
class | yaze::zelda3::test::RoomIntegrationTest |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
namespace | yaze::zelda3::test |
Functions | |
int | SnesToPc (int addr) |
yaze::zelda3::test::TEST_F (RoomIntegrationTest, BasicLoadSaveRoundTrip) | |
yaze::zelda3::test::TEST_F (RoomIntegrationTest, MultiRoomLoadSaveRoundTrip) | |
yaze::zelda3::test::TEST_F (RoomIntegrationTest, LayerPreservation) | |
yaze::zelda3::test::TEST_F (RoomIntegrationTest, ObjectTypeDistribution) | |
yaze::zelda3::test::TEST_F (RoomIntegrationTest, BinaryDataExactMatch) | |
yaze::zelda3::test::TEST_F (RoomIntegrationTest, KnownRoomData) | |
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inline |
Definition at line 12 of file room_integration_test.cc.