#include "app/zelda3/dungeon/object_drawer.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include <gtest/gtest.h>
#include <memory>
#include <vector>
#include <chrono>
#include "app/rom.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/background_buffer.h"
#include "testing.h"
#include "test_utils.h"
Go to the source code of this file.
Classes | |
class | yaze::test::DungeonObjectRenderingTests |
Tests for ObjectDrawer with realistic dungeon scenarios. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::test |
Functions | |
yaze::test::TEST_F (DungeonObjectRenderingTests, BasicObjectDrawing) | |
yaze::test::TEST_F (DungeonObjectRenderingTests, MultiLayerRendering) | |
yaze::test::TEST_F (DungeonObjectRenderingTests, EmptyObjectList) | |
yaze::test::TEST_F (DungeonObjectRenderingTests, LargeObjectSet) | |
yaze::test::TEST_F (DungeonObjectRenderingTests, BoundaryObjects) | |
yaze::test::TEST_F (DungeonObjectRenderingTests, VariousObjectTypes) | |
yaze::test::TEST_F (DungeonObjectRenderingTests, ErrorHandling) | |