#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_object.h"#include <gtest/gtest.h>#include <memory>#include <vector>#include <chrono>#include "app/rom.h"#include "app/gfx/snes_palette.h"#include "app/gfx/background_buffer.h"#include "testing.h"#include "test_utils.h"Go to the source code of this file.
Classes | |
| class | yaze::test::DungeonObjectRenderingTests |
| Tests for ObjectDrawer with realistic dungeon scenarios. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::test |
Functions | |
| yaze::test::TEST_F (DungeonObjectRenderingTests, BasicObjectDrawing) | |
| yaze::test::TEST_F (DungeonObjectRenderingTests, MultiLayerRendering) | |
| yaze::test::TEST_F (DungeonObjectRenderingTests, EmptyObjectList) | |
| yaze::test::TEST_F (DungeonObjectRenderingTests, LargeObjectSet) | |
| yaze::test::TEST_F (DungeonObjectRenderingTests, BoundaryObjects) | |
| yaze::test::TEST_F (DungeonObjectRenderingTests, VariousObjectTypes) | |
| yaze::test::TEST_F (DungeonObjectRenderingTests, ErrorHandling) | |