#include "dungeon_object_editor.h"#include <algorithm>#include <chrono>#include <cmath>#include "absl/strings/str_format.h"#include "app/platform/window.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "imgui/imgui.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::ObjectCategories |
| Object type categories for easier selection. | |
Functions | |
| std::unique_ptr< DungeonObjectEditor > | yaze::zelda3::CreateDungeonObjectEditor (Rom *rom) |
| Factory function to create dungeon object editor. | |
| std::vector< ObjectCategory > | yaze::zelda3::ObjectCategories::GetObjectCategories () |
| Get all available object categories. | |
| absl::StatusOr< std::vector< int > > | yaze::zelda3::ObjectCategories::GetObjectsInCategory (const std::string &category_name) |
| Get objects in a specific category. | |
| absl::StatusOr< std::string > | yaze::zelda3::ObjectCategories::GetObjectCategory (int object_id) |
| Get category for a specific object. | |
| absl::StatusOr< ObjectInfo > | yaze::zelda3::ObjectCategories::GetObjectInfo (int object_id) |