yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_object_editor.cc File Reference
#include "dungeon_object_editor.h"
#include <algorithm>
#include <chrono>
#include <cmath>
#include "absl/strings/str_format.h"
#include "app/core/window.h"
#include "app/gfx/arena.h"
#include "app/gfx/snes_palette.h"
#include "imgui/imgui.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::ObjectCategories
 Object type categories for easier selection.
 

Functions

std::unique_ptr< DungeonObjectEditoryaze::zelda3::CreateDungeonObjectEditor (Rom *rom)
 Factory function to create dungeon object editor.
 
std::vector< ObjectCategoryyaze::zelda3::ObjectCategories::GetObjectCategories ()
 Get all available object categories.
 
absl::StatusOr< std::vector< int > > yaze::zelda3::ObjectCategories::GetObjectsInCategory (const std::string &category_name)
 Get objects in a specific category.
 
absl::StatusOr< std::string > yaze::zelda3::ObjectCategories::GetObjectCategory (int object_id)
 Get category for a specific object.
 
absl::StatusOr< ObjectInfoyaze::zelda3::ObjectCategories::GetObjectInfo (int object_id)