yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::emu::audio::AudioStatus Struct Reference

#include <audio_backend.h>

Public Attributes

bool is_playing = false
 
uint32_t queued_bytes = 0
 
uint32_t queued_frames = 0
 
bool has_underrun = false
 

Detailed Description

Definition at line 30 of file audio_backend.h.

Member Data Documentation

◆ is_playing

bool yaze::emu::audio::AudioStatus::is_playing = false

◆ queued_bytes

uint32_t yaze::emu::audio::AudioStatus::queued_bytes = 0

Definition at line 32 of file audio_backend.h.

Referenced by yaze::emu::audio::SDL2AudioBackend::GetStatus().

◆ queued_frames

uint32_t yaze::emu::audio::AudioStatus::queued_frames = 0

Definition at line 33 of file audio_backend.h.

Referenced by yaze::emu::audio::SDL2AudioBackend::GetStatus().

◆ has_underrun

bool yaze::emu::audio::AudioStatus::has_underrun = false

Definition at line 34 of file audio_backend.h.

Referenced by yaze::emu::audio::SDL2AudioBackend::GetStatus().


The documentation for this struct was generated from the following file: