#include <audio_backend.h>
Public Attributes | |
bool | is_playing = false |
uint32_t | queued_bytes = 0 |
uint32_t | queued_frames = 0 |
bool | has_underrun = false |
Definition at line 30 of file audio_backend.h.
bool yaze::emu::audio::AudioStatus::is_playing = false |
Definition at line 31 of file audio_backend.h.
Referenced by yaze::emu::audio::SDL2AudioBackend::GetStatus(), and yaze::emu::ui::RenderNavBar().
uint32_t yaze::emu::audio::AudioStatus::queued_bytes = 0 |
Definition at line 32 of file audio_backend.h.
Referenced by yaze::emu::audio::SDL2AudioBackend::GetStatus().
uint32_t yaze::emu::audio::AudioStatus::queued_frames = 0 |
Definition at line 33 of file audio_backend.h.
Referenced by yaze::emu::audio::SDL2AudioBackend::GetStatus().
bool yaze::emu::audio::AudioStatus::has_underrun = false |
Definition at line 34 of file audio_backend.h.
Referenced by yaze::emu::audio::SDL2AudioBackend::GetStatus().