1#ifndef YAZE_TEST_TEST_DUNGEON_OBJECTS_H
2#define YAZE_TEST_TEST_DUNGEON_OBJECTS_H
8#include "gtest/gtest.h"
Simplified test framework for dungeon object rendering.
std::vector< uint8_t > CreateTileData(int base_addr, int tile_count)
static constexpr size_t kTestRomSize
absl::Status CreateTestRom()
std::vector< uint8_t > CreateRoomHeader(int room_id)
std::vector< uint8_t > CreateObjectSubtypeTable(int base_addr, int count)
absl::Status SetupObjectData()
static constexpr int kTestObjectId
static constexpr int kTestRoomId
std::unique_ptr< MockRom > test_rom_
Main namespace for the application.