#include "room_object.h"
#include "absl/status/status.h"
#include "app/zelda3/dungeon/object_parser.h"
#include "util/log.h"
Go to the source code of this file.
Classes | |
struct | yaze::zelda3::anonymous_namespace{room_object.cc}::SubtypeTableInfo |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
namespace | yaze::zelda3::anonymous_namespace{room_object.cc} |
Functions | |
SubtypeTableInfo | yaze::zelda3::anonymous_namespace{room_object.cc}::GetSubtypeTable (int object_id) |
ObjectOption | yaze::zelda3::operator| (ObjectOption lhs, ObjectOption rhs) |
ObjectOption | yaze::zelda3::operator& (ObjectOption lhs, ObjectOption rhs) |
ObjectOption | yaze::zelda3::operator^ (ObjectOption lhs, ObjectOption rhs) |
ObjectOption | yaze::zelda3::operator~ (ObjectOption option) |