yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
dungeon_object_rendering_tests.cc File Reference
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
#include <gtest/gtest.h>
#include <memory>
#include <vector>
#include <chrono>
#include "app/rom.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/render/background_buffer.h"
#include "testing.h"
#include "test_utils.h"

Go to the source code of this file.

Classes

class  yaze::test::DungeonObjectRenderingTests
 Tests for ObjectDrawer with realistic dungeon scenarios. More...
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::test
 

Macros

#define IMGUI_DEFINE_MATH_OPERATORS
 

Functions

 yaze::test::TEST_F (DungeonObjectRenderingTests, BasicObjectDrawing)
 
 yaze::test::TEST_F (DungeonObjectRenderingTests, MultiLayerRendering)
 
 yaze::test::TEST_F (DungeonObjectRenderingTests, EmptyObjectList)
 
 yaze::test::TEST_F (DungeonObjectRenderingTests, LargeObjectSet)
 
 yaze::test::TEST_F (DungeonObjectRenderingTests, BoundaryObjects)
 
 yaze::test::TEST_F (DungeonObjectRenderingTests, VariousObjectTypes)
 
 yaze::test::TEST_F (DungeonObjectRenderingTests, ErrorHandling)
 

Macro Definition Documentation

◆ IMGUI_DEFINE_MATH_OPERATORS

#define IMGUI_DEFINE_MATH_OPERATORS

Definition at line 6 of file dungeon_object_rendering_tests.cc.