#include <string>
#include "app/gfx/types/snes_color.h"
#include "app/gui/core/color.h"
#include "imgui/imgui.h"
#include "app/rom.h"
Go to the source code of this file.
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bool | yaze::editor::palette_utility::DrawPaletteJumpButton (const char *label, const std::string &group_name, int palette_index, PaletteEditor *editor) |
| Draw a palette selector button that opens palette editor.
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bool | yaze::editor::palette_utility::DrawInlineColorEdit (const char *label, gfx::SnesColor *color, const std::string &group_name, int palette_index, int color_index, PaletteEditor *editor) |
| Draw inline color edit with jump to palette.
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bool | yaze::editor::palette_utility::DrawPaletteIdSelector (const char *label, int *palette_id, const std::string &group_name, PaletteEditor *editor) |
| Draw a compact palette ID selector with preview.
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void | yaze::editor::palette_utility::DrawColorInfoTooltip (const gfx::SnesColor &color) |
| Draw color info tooltip on hover.
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void | yaze::editor::palette_utility::DrawPalettePreview (const std::string &group_name, int palette_index, class Rom *rom) |
| Draw a small palette preview (8 colors in a row)
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