#include "bitmap.h"#include <SDL.h>#include <cstdint>#include <cstring>#include <span>#include <stdexcept>#include "app/gfx/resource/arena.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/types/snes_palette.h"#include "util/log.h"Go to the source code of this file.
Classes | |
| class | yaze::gfx::BitmapError |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |
Functions | |
| Uint32 | yaze::gfx::GetSnesPixelFormat (int format) |
| Convert bitmap format enum to SDL pixel format. | |