#include "cli/service/agent/tool_dispatcher.h"
#include <algorithm>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#include "absl/strings/str_cat.h"
#include "cli/handlers/game/dialogue_commands.h"
#include "cli/handlers/game/dungeon_commands.h"
#include "cli/handlers/game/message_commands.h"
#include "cli/handlers/game/music_commands.h"
#include "cli/handlers/game/overworld_commands.h"
#include "cli/handlers/graphics/sprite_commands.h"
#include "cli/handlers/tools/gui_commands.h"
#include "cli/handlers/tools/resource_commands.h"
#include "cli/service/resources/command_context.h"
#include "cli/util/terminal_colors.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::cli |
Namespace for the command line interface. | |
namespace | yaze::cli::agent |
namespace | yaze::cli::agent::anonymous_namespace{tool_dispatcher.cc} |
Functions | |
ToolCallType | yaze::cli::agent::anonymous_namespace{tool_dispatcher.cc}::GetToolCallType (const std::string &tool_name) |
std::unique_ptr< resources::CommandHandler > | yaze::cli::agent::anonymous_namespace{tool_dispatcher.cc}::CreateHandler (ToolCallType type) |
std::vector< std::string > | yaze::cli::agent::anonymous_namespace{tool_dispatcher.cc}::ConvertArgsToVector (const std::map< std::string, std::string > &args) |