#include <map>
#include "app/gui/canvas.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/gfx/snes_palette.h"
#include "dungeon_object_interaction.h"
#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
class | yaze::editor::DungeonCanvasViewer |
Handles the main dungeon canvas rendering and interaction. More... | |
struct | yaze::editor::DungeonCanvasViewer::RoomLayerSettings |
struct | yaze::editor::DungeonCanvasViewer::ObjectRenderCache |
struct | yaze::editor::DungeonCanvasViewer::ObjectOutlineToggles |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |