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#include <SDL.h>
#include <memory>
#include "absl/status/status.h"
#include "app/core/window.h"
#include "app/editor/editor_manager.h"
#include "app/gfx/backend/irenderer.h"
Go to the source code of this file.
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namespace | yaze |
| Main namespace for the application.
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namespace | yaze::core |
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int | main (int argc, char **argv) |
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◆ main()
int main |
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int |
argc, |
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char ** |
argv |
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) |
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Definition at line 32 of file emu.cc.
References yaze::emu::Snes::apu(), yaze::util::LogManager::configure(), yaze::emu::Snes::cpu(), EXIT_IF_ERROR, yaze::core::FeatureFlags::get(), yaze::test::TestManager::Get(), yaze::util::global_flag_registry(), yaze::util::INFO, yaze::emu::test::HeadlessEmulator::Init(), yaze::emu::Snes::Init(), yaze::util::LogManager::instance(), yaze::Rom::is_loaded(), yaze::core::FeatureFlags::Flags::kLogToConsole, yaze::Rom::LoadFromFile(), yaze::emu::Snes::loadState(), LOG_INFO, yaze::emu::Snes::memory(), yaze::util::FlagParser::Parse(), RETURN_IF_EXCEPTION, yaze::emu::Snes::RunFrame(), yaze::emu::test::HeadlessEmulator::RunFrames(), yaze::emu::Snes::saveState(), yaze::emu::Snes::SetPixels(), yaze::emu::Snes::SetSamples(), yaze::Rom::size(), yaze::Rom::vector(), and yaze::util::YAZE_DEBUG.