yaze
0.3.2
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room_entrance.h File Reference
#include <cstdint>
#include "
app/rom.h
"
Include dependency graph for room_entrance.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes
class
yaze::zelda3::RoomEntrance
Dungeon
Room
Entrance or Spawn Point.
More...
Namespaces
namespace
yaze
Main namespace for the application.
namespace
yaze::zelda3
Zelda 3 specific classes and functions.
Variables
constexpr int
yaze::zelda3::kEntranceRoom
= 0x14813
constexpr int
yaze::zelda3::kEntranceScrollEdge
= 0x1491D
constexpr int
yaze::zelda3::kEntranceYScroll
= 0x14D45
constexpr int
yaze::zelda3::kEntranceXScroll
= 0x14E4F
constexpr int
yaze::zelda3::kEntranceYPosition
= 0x14F59
constexpr int
yaze::zelda3::kEntranceXPosition
= 0x15063
constexpr int
yaze::zelda3::kEntranceCameraYTrigger
= 0x1516D
constexpr int
yaze::zelda3::kEntranceCameraXTrigger
= 0x15277
constexpr int
yaze::zelda3::kEntranceBlockset
= 0x15381
constexpr int
yaze::zelda3::kEntranceFloor
= 0x15406
constexpr int
yaze::zelda3::kEntranceDungeon
= 0x1548B
constexpr int
yaze::zelda3::kEntranceDoor
= 0x15510
constexpr int
yaze::zelda3::kEntranceLadderBG
= 0x15595
constexpr int
yaze::zelda3::kEntrancescrolling
= 0x1561A
constexpr int
yaze::zelda3::kEntranceScrollQuadrant
= 0x1569F
constexpr int
yaze::zelda3::kEntranceExit
= 0x15724
constexpr int
yaze::zelda3::kEntranceMusic
= 0x1582E
constexpr int
yaze::zelda3::kStartingEntranceroom
= 0x15B6E
constexpr int
yaze::zelda3::kStartingEntranceScrollEdge
= 0x15B7C
constexpr int
yaze::zelda3::kStartingEntranceYScroll
= 0x15BB4
constexpr int
yaze::zelda3::kStartingEntranceXScroll
= 0x15BC2
constexpr int
yaze::zelda3::kStartingEntranceYPosition
= 0x15BD0
constexpr int
yaze::zelda3::kStartingEntranceXPosition
= 0x15BDE
constexpr int
yaze::zelda3::kStartingEntranceCameraYTrigger
= 0x15BEC
constexpr int
yaze::zelda3::kStartingEntranceCameraXTrigger
= 0x15BFA
constexpr int
yaze::zelda3::kStartingEntranceBlockset
= 0x15C08
constexpr int
yaze::zelda3::kStartingEntranceFloor
= 0x15C0F
constexpr int
yaze::zelda3::kStartingEntranceDungeon
= 0x15C16
constexpr int
yaze::zelda3::kStartingEntranceDoor
= 0x15C2B
constexpr int
yaze::zelda3::kStartingEntranceLadderBG
= 0x15C1D
constexpr int
yaze::zelda3::kStartingEntrancescrolling
= 0x15C24
constexpr int
yaze::zelda3::kStartingEntranceScrollQuadrant
= 0x15C2B
constexpr int
yaze::zelda3::kStartingEntranceexit
= 0x15C32
constexpr int
yaze::zelda3::kStartingEntrancemusic
= 0x15C4E
constexpr int
yaze::zelda3::kStartingEntranceentrance
= 0x15C40
constexpr int
yaze::zelda3::items_data_start
= 0xDDE9
constexpr int
yaze::zelda3::items_data_end
= 0xE6B2
constexpr int
yaze::zelda3::initial_equipement
= 0x271A6
constexpr int
yaze::zelda3::chests_backupitems
= 0x3B528
constexpr int
yaze::zelda3::chests_yoffset
= 0x4836C
constexpr int
yaze::zelda3::chests_xoffset
= 0x4836C + (76 * 1)
constexpr int
yaze::zelda3::chests_itemsgfx
= 0x4836C + (76 * 2)
constexpr int
yaze::zelda3::chests_itemswide
= 0x4836C + (76 * 3)
constexpr int
yaze::zelda3::chests_itemsproperties
= 0x4836C + (76 * 4)
constexpr int
yaze::zelda3::chests_sramaddress
= 0x4836C + (76 * 5)
constexpr int
yaze::zelda3::chests_sramvalue
= 0x4836C + (76 * 7)
constexpr int
yaze::zelda3::chests_msgid
= 0x442DD
constexpr int
yaze::zelda3::dungeons_startrooms
= 0x7939
constexpr int
yaze::zelda3::dungeons_endrooms
= 0x792D
constexpr int
yaze::zelda3::dungeons_bossrooms
= 0x10954
constexpr int
yaze::zelda3::bedPositionX
= 0x039A37
constexpr int
yaze::zelda3::bedPositionY
= 0x039A32
constexpr int
yaze::zelda3::bedPositionResetXLow
= 0x02DE53
constexpr int
yaze::zelda3::bedPositionResetXHigh
= 0x02DE58
constexpr int
yaze::zelda3::bedPositionResetYLow
= 0x02DE5D
constexpr int
yaze::zelda3::bedPositionResetYHigh
= 0x02DE62
constexpr int
yaze::zelda3::bedSheetPositionX
= 0x0480BD
constexpr int
yaze::zelda3::bedSheetPositionY
= 0x0480B8
src
zelda3
dungeon
room_entrance.h
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