#include <functional>#include <string>#include <vector>#include <unordered_map>#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
| struct | yaze::editor::Shortcut |
| class | yaze::editor::ShortcutManager |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Macros | |
| #define | IMGUI_DEFINE_MATH_OPERATORS |
Functions | |
| std::vector< ImGuiKey > | yaze::editor::ParseShortcut (const std::string &shortcut) |
| std::string | yaze::editor::PrintShortcut (const std::vector< ImGuiKey > &keys) |
| void | yaze::editor::ExecuteShortcuts (const ShortcutManager &shortcut_manager) |
| #define IMGUI_DEFINE_MATH_OPERATORS |
Definition at line 11 of file shortcut_manager.h.