#include <array>#include <cstddef>#include <cstdint>#include <vector>#include "absl/status/status.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "app/rom.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::OverworldMapTiles |
| Overworld map tile32 data. More... | |
| class | yaze::zelda3::OverworldMap |
| Represents a single Overworld map screen. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Typedefs | |
| using | yaze::zelda3::OverworldBlockset = std::vector< std::vector< uint16_t > > |
| Represents tile32 data for the overworld. | |
| typedef struct yaze::zelda3::OverworldMapTiles | yaze::zelda3::OverworldMapTiles |
| Overworld map tile32 data. | |
Enumerations | |
| enum class | yaze::zelda3::AreaSizeEnum { yaze::zelda3::SmallArea = 0 , yaze::zelda3::LargeArea = 1 , yaze::zelda3::WideArea = 2 , yaze::zelda3::TallArea = 3 } |