#include <array>
#include <cstddef>
#include <cstdint>
#include <vector>
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
Go to the source code of this file.
Classes | |
struct | yaze::zelda3::OverworldMapTiles |
Overworld map tile32 data. More... | |
class | yaze::zelda3::OverworldMap |
Represents a single Overworld map screen. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
Typedefs | |
using | yaze::zelda3::OverworldBlockset = std::vector< std::vector< uint16_t > > |
Represents tile32 data for the overworld. | |
typedef struct yaze::zelda3::OverworldMapTiles | yaze::zelda3::OverworldMapTiles |
Overworld map tile32 data. | |
Enumerations | |
enum class | yaze::zelda3::AreaSizeEnum { yaze::zelda3::SmallArea = 0 , yaze::zelda3::LargeArea = 1 , yaze::zelda3::WideArea = 2 , yaze::zelda3::TallArea = 3 } |