#include <SDL.h>#include <vector>#include <unordered_map>#include <memory>#include "app/gfx/core/bitmap.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/util/bpp_format_manager.h"Go to the source code of this file.
Classes | |
| struct | yaze::gfx::RenderCommand |
| Render command for batch rendering. More... | |
| struct | yaze::gfx::AtlasStats |
| Atlas usage statistics. More... | |
| class | yaze::gfx::AtlasRenderer |
| Atlas-based rendering system for efficient graphics operations. More... | |
| struct | yaze::gfx::AtlasRenderer::AtlasEntry |
| struct | yaze::gfx::AtlasRenderer::Atlas |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |