#include <SDL.h>
#include <vector>
#include <unordered_map>
#include <memory>
#include "app/gfx/bitmap.h"
#include "app/gfx/performance/performance_profiler.h"
#include "app/gfx/bpp_format_manager.h"
Go to the source code of this file.
Classes | |
struct | yaze::gfx::RenderCommand |
Render command for batch rendering. More... | |
struct | yaze::gfx::AtlasStats |
Atlas usage statistics. More... | |
class | yaze::gfx::AtlasRenderer |
Atlas-based rendering system for efficient graphics operations. More... | |
struct | yaze::gfx::AtlasRenderer::AtlasEntry |
struct | yaze::gfx::AtlasRenderer::Atlas |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |