yaze 0.3.2
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overworld_inspect.cc File Reference
#include "cli/handlers/game/overworld_inspect.h"
#include <algorithm>
#include <optional>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/ascii.h"
#include "absl/strings/numbers.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_entrance.h"
#include "app/zelda3/overworld/overworld_exit.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "util/macro.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::cli
 Namespace for the command line interface.
 
namespace  yaze::cli::overworld
 
namespace  yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}
 

Functions

int yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::NormalizeMapId (uint16_t raw_map_id)
 
int yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::WorldOffset (int world)
 
absl::Status yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::ValidateMapId (int map_id)
 
std::string yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::AreaSizeToString (zelda3::AreaSizeEnum size)
 
std::string yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::EntranceLabel (uint8_t id)
 
void yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::PopulateCommonWarpFields (WarpEntry &entry, uint16_t raw_map_id, uint16_t map_pos, int pixel_x, int pixel_y)
 
absl::StatusOr< int > yaze::cli::overworld::ParseNumeric (std::string_view value, int base)
 
absl::StatusOr< int > yaze::cli::overworld::ParseWorldSpecifier (std::string_view value)
 
absl::StatusOr< int > yaze::cli::overworld::InferWorldFromMapId (int map_id)
 
std::string yaze::cli::overworld::WorldName (int world)
 
std::string yaze::cli::overworld::WarpTypeName (WarpType type)
 
absl::StatusOr< MapSummaryyaze::cli::overworld::BuildMapSummary (zelda3::Overworld &overworld, int map_id)
 
absl::StatusOr< std::vector< WarpEntry > > yaze::cli::overworld::CollectWarpEntries (const zelda3::Overworld &overworld, const WarpQuery &query)
 
absl::StatusOr< std::vector< TileMatch > > yaze::cli::overworld::FindTileMatches (zelda3::Overworld &overworld, uint16_t tile_id, const TileSearchOptions &options)
 
absl::StatusOr< std::vector< OverworldSprite > > yaze::cli::overworld::CollectOverworldSprites (const zelda3::Overworld &overworld, const SpriteQuery &query)
 
absl::StatusOr< EntranceDetailsyaze::cli::overworld::GetEntranceDetails (const zelda3::Overworld &overworld, uint8_t entrance_id)
 
absl::StatusOr< TileStatisticsyaze::cli::overworld::AnalyzeTileUsage (zelda3::Overworld &overworld, uint16_t tile_id, const TileSearchOptions &options)
 

Variables

constexpr int yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::kLightWorldOffset = 0x00
 
constexpr int yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::kDarkWorldOffset = 0x40
 
constexpr int yaze::cli::overworld::anonymous_namespace{overworld_inspect.cc}::kSpecialWorldOffset = 0x80