#include "zelda3/overworld/overworld_item.h"#include <algorithm>#include <cstdint>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/rom.h"#include "app/snes.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/common.h"#include "zelda3/overworld/overworld_map.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::StatusOr< std::vector< OverworldItem > > | yaze::zelda3::LoadItems (Rom *rom, std::vector< OverworldMap > &overworld_maps) |
| absl::Status | yaze::zelda3::SaveItems (Rom *rom, const std::vector< OverworldItem > &items) |