#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "absl/status/status.h"
#include "app/gfx/types/snes_color.h"
#include "app/gfx/types/snes_palette.h"
#include "app/rom.h"
#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
struct | yaze::editor::ColorChange |
Represents a single color change for undo/redo. More... | |
struct | yaze::editor::PaletteMetadata |
Metadata for a single palette in a group. More... | |
struct | yaze::editor::PaletteGroupMetadata |
Metadata for an entire palette group. More... | |
class | yaze::editor::PaletteGroupCard |
Base class for palette group editing cards. More... | |
class | yaze::editor::OverworldMainPaletteCard |
Overworld Main palette group card. More... | |
class | yaze::editor::OverworldAnimatedPaletteCard |
Overworld Animated palette group card. More... | |
class | yaze::editor::DungeonMainPaletteCard |
Dungeon Main palette group card. More... | |
class | yaze::editor::SpritePaletteCard |
Global Sprite palette group card. More... | |
class | yaze::editor::SpritesAux1PaletteCard |
Sprites Aux1 palette group card. More... | |
class | yaze::editor::SpritesAux2PaletteCard |
Sprites Aux2 palette group card. More... | |
class | yaze::editor::SpritesAux3PaletteCard |
Sprites Aux3 palette group card. More... | |
class | yaze::editor::EquipmentPaletteCard |
Equipment/Armor palette group card. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |