#include <functional>#include <memory>#include <string>#include <unordered_map>#include <unordered_set>#include <vector>#include "absl/status/status.h"#include "app/gfx/types/snes_color.h"#include "app/gfx/types/snes_palette.h"#include "app/rom.h"#include "imgui/imgui.h"
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Classes | |
| struct | yaze::editor::ColorChange |
| Represents a single color change for undo/redo. More... | |
| struct | yaze::editor::PaletteMetadata |
| Metadata for a single palette in a group. More... | |
| struct | yaze::editor::PaletteGroupMetadata |
| Metadata for an entire palette group. More... | |
| class | yaze::editor::PaletteGroupCard |
| Base class for palette group editing cards. More... | |
| class | yaze::editor::OverworldMainPaletteCard |
| Overworld Main palette group card. More... | |
| class | yaze::editor::OverworldAnimatedPaletteCard |
| Overworld Animated palette group card. More... | |
| class | yaze::editor::DungeonMainPaletteCard |
| Dungeon Main palette group card. More... | |
| class | yaze::editor::SpritePaletteCard |
| Global Sprite palette group card. More... | |
| class | yaze::editor::SpritesAux1PaletteCard |
| Sprites Aux1 palette group card. More... | |
| class | yaze::editor::SpritesAux2PaletteCard |
| Sprites Aux2 palette group card. More... | |
| class | yaze::editor::SpritesAux3PaletteCard |
| Sprites Aux3 palette group card. More... | |
| class | yaze::editor::EquipmentPaletteCard |
| Equipment/Armor palette group card. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |