yaze 0.3.2
Link to the Past ROM Editor
 
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palette_group_card.h File Reference
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "absl/status/status.h"
#include "app/gfx/types/snes_color.h"
#include "app/gfx/types/snes_palette.h"
#include "app/rom.h"
#include "imgui/imgui.h"
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Go to the source code of this file.

Classes

struct  yaze::editor::ColorChange
 Represents a single color change for undo/redo. More...
 
struct  yaze::editor::PaletteMetadata
 Metadata for a single palette in a group. More...
 
struct  yaze::editor::PaletteGroupMetadata
 Metadata for an entire palette group. More...
 
class  yaze::editor::PaletteGroupCard
 Base class for palette group editing cards. More...
 
class  yaze::editor::OverworldMainPaletteCard
 Overworld Main palette group card. More...
 
class  yaze::editor::OverworldAnimatedPaletteCard
 Overworld Animated palette group card. More...
 
class  yaze::editor::DungeonMainPaletteCard
 Dungeon Main palette group card. More...
 
class  yaze::editor::SpritePaletteCard
 Global Sprite palette group card. More...
 
class  yaze::editor::SpritesAux1PaletteCard
 Sprites Aux1 palette group card. More...
 
class  yaze::editor::SpritesAux2PaletteCard
 Sprites Aux2 palette group card. More...
 
class  yaze::editor::SpritesAux3PaletteCard
 Sprites Aux3 palette group card. More...
 
class  yaze::editor::EquipmentPaletteCard
 Equipment/Armor palette group card. More...
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::editor
 Editors are the view controllers for the application.