yaze 0.2.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
Roadmap

0.2.X (Current)

  • Overworld Editing Features
  • Palette Editing Features
  • Hex Editing

0.3.X

  • Overworld Sprites: Complete sprite editing, add/remove functionality.
  • Tile16 Editing: Implement the core editor to create, modify, and store tile16 data.
  • Palette Editing: Finalize palette editor UI and saving of palette groups.
  • Dungeon Maps: Introduce map layouts and tile-based editing for dungeons.

0.4.X

  • Dungeon: Implement room object draw and edit functionality.
  • Graphics Sheets: Complete editing, saving, and re-importing of sheets.
  • Project Refactoring: Clean up resource loading and memory usage.

0.5.X

  • Sprite Property Editor: Add support for changing sprite behavior and attributes.
  • Custom Sprites: Support creating and editing custom sprites.
  • Asar Patching: Stabilize existing patching system for advanced modifications.

0.6.X

  • SCAD Format: Polish and finalize the scad file integration.
  • Hex Editing Improvements: Enhance user interface for direct ROM manipulation.
  • Music Editing: Add an interface to edit and manage music data.

0.7.X

  • Cross-Platform Stability: Test and refine builds across Windows, macOS, iOS, and Linux.
  • Plugin/Integration Framework: Provide hooks or scripting for community add-ons.

0.8.X

  • Performance Optimizations: Remove bottlenecks in rendering and data processing.
  • Documentation Overhaul: Update manuals, guides, and in-app tooltips.

0.9.X

  • Beta Release: Code freeze on major features, focus on bug fixes and polish.
  • User Interface Refinements: Improve UI consistency, iconography, and layout.
  • Internal Cleanup: Remove deprecated code, finalize API calls.

1.0.0

  • Stable Release: Final, production-ready version.
  • Changelog: Comprehensive summary of all changes since 0.0.0.