yaze
0.2.2
Link to the Past ROM Editor
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Roadmap
0.2.X (Current)
Overworld Editing Features
Palette Editing Features
Hex Editing
0.3.X
Overworld Sprites: Complete sprite editing, add/remove functionality.
Tile16 Editing: Implement the core editor to create, modify, and store tile16 data.
Palette Editing: Finalize palette editor UI and saving of palette groups.
Dungeon Maps: Introduce map layouts and tile-based editing for dungeons.
0.4.X
Dungeon: Implement room object draw and edit functionality.
Graphics Sheets: Complete editing, saving, and re-importing of sheets.
Project Refactoring: Clean up resource loading and memory usage.
0.5.X
Sprite Property Editor: Add support for changing sprite behavior and attributes.
Custom Sprites: Support creating and editing custom sprites.
Asar Patching: Stabilize existing patching system for advanced modifications.
0.6.X
SCAD Format: Polish and finalize the scad file integration.
Hex Editing Improvements: Enhance user interface for direct ROM manipulation.
Music Editing: Add an interface to edit and manage music data.
0.7.X
Cross-Platform Stability: Test and refine builds across Windows, macOS, iOS, and Linux.
Plugin/Integration Framework: Provide hooks or scripting for community add-ons.
0.8.X
Performance Optimizations: Remove bottlenecks in rendering and data processing.
Documentation Overhaul: Update manuals, guides, and in-app tooltips.
0.9.X
Beta Release: Code freeze on major features, focus on bug fixes and polish.
User Interface Refinements: Improve UI consistency, iconography, and layout.
Internal Cleanup: Remove deprecated code, finalize API calls.
1.0.0
Stable Release: Final, production-ready version.
Changelog: Comprehensive summary of all changes since 0.0.0.
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1.13.2