7 "$00 Nothing (standard floor)",
12 "$05 Nothing (unused?)",
13 "$06 Nothing (unused?)",
14 "$07 Nothing (unused?)",
17 "$0A Unknown? Possibly unused",
18 "$0B Collision (different in Overworld and unknown)",
27 "$14 Nothing (unused?)",
28 "$15 Nothing (unused?)",
29 "$16 Nothing (unused?)",
30 "$17 Nothing (unused?)",
35 "$1C Layer 2 overlay",
36 "$1D North single-layer auto stairs",
37 "$1E North layer-swap auto stairs",
38 "$1F North layer-swap auto stairs",
40 "$21 Nothing (unused?)",
43 "$24 Pressure switch",
44 "$25 Nothing (unused but referenced by somaria blocks)",
45 "$26 Collision (near stairs?)",
46 "$27 Brazier/Fence/Statue/Block/General hookable things",
55 "$30 Straight inter-room stairs south/up 0",
56 "$31 Straight inter-room stairs south/up 1",
57 "$32 Straight inter-room stairs south/up 2",
58 "$33 Straight inter-room stairs south/up 3",
59 "$34 Straight inter-room stairs north/down 0",
60 "$35 Straight inter-room stairs north/down 1",
61 "$36 Straight inter-room stairs north/down 2",
62 "$37 Straight inter-room stairs north/down 3",
63 "$38 Straight inter-room stairs north/down edge",
64 "$39 Straight inter-room stairs south/up edge",
65 "$3A Star tile (inactive on load)",
66 "$3B Star tile (active on load)",
67 "$3C Nothing (unused?)",
68 "$3D South single-layer auto stairs",
69 "$3E South layer-swap auto stairs",
70 "$3F South layer-swap auto stairs",
72 "$41 Nothing (unused?)",
73 "$42 Gravestone / Tower of hera ledge shadows??",
74 "$43 Skull Woods entrance/Hera columns???",
76 "$45 Nothing (unused?)",
78 "$47 Nothing (unused?)",
79 "$48 Diggable ground",
80 "$49 Nothing (unused?)",
81 "$4A Diggable ground",
83 "$4C Nothing (unused?) | Something unknown in overworld",
84 "$4D Nothing (unused?) | Something unknown in overworld",
85 "$4E Square corners in EP overworld",
86 "$4F Square corners in EP overworld",
104 "$61 Nothing (unused?)",
105 "$62 Bombable floor",
106 "$63 Minigame chest",
107 "$64 Nothing (unused?)",
108 "$65 Nothing (unused?)",
109 "$66 Crystal peg down",
110 "$67 Crystal peg up",
111 "$68 Upwards conveyor",
112 "$69 Downwards conveyor",
113 "$6A Leftwards conveyor",
114 "$6B Rightwards conveyor",
119 "$70 Pot/Hammer peg/Push block 00",
120 "$71 Pot/Hammer peg/Push block 01",
121 "$72 Pot/Hammer peg/Push block 02",
122 "$73 Pot/Hammer peg/Push block 03",
123 "$74 Pot/Hammer peg/Push block 04",
124 "$75 Pot/Hammer peg/Push block 05",
125 "$76 Pot/Hammer peg/Push block 06",
126 "$77 Pot/Hammer peg/Push block 07",
127 "$78 Pot/Hammer peg/Push block 08",
128 "$79 Pot/Hammer peg/Push block 09",
129 "$7A Pot/Hammer peg/Push block 0A",
130 "$7B Pot/Hammer peg/Push block 0B",
131 "$7C Pot/Hammer peg/Push block 0C",
132 "$7D Pot/Hammer peg/Push block 0D",
133 "$7E Pot/Hammer peg/Push block 0E",
134 "$7F Pot/Hammer peg/Push block 0F",
135 "$80 North/South door",
136 "$81 East/West door",
137 "$82 North/South shutter door",
138 "$83 East/West shutter door",
139 "$84 North/South layer 2 door",
140 "$85 East/West layer 2 door",
141 "$86 North/South layer 2 shutter door",
142 "$87 East/West layer 2 shutter door",
143 "$88 Some type of door (?)",
144 "$89 East/West transport door",
145 "$8A Some type of door (?)",
146 "$8B Some type of door (?)",
147 "$8C Some type of door (?)",
148 "$8D Some type of door (?)",
151 "$90 Layer toggle shutter door (?)",
152 "$91 Layer toggle shutter door (?)",
153 "$92 Layer toggle shutter door (?)",
154 "$93 Layer toggle shutter door (?)",
155 "$94 Layer toggle shutter door (?)",
156 "$95 Layer toggle shutter door (?)",
157 "$96 Layer toggle shutter door (?)",
158 "$97 Layer toggle shutter door (?)",
159 "$98 Layer+Dungeon toggle shutter door (?)",
160 "$99 Layer+Dungeon toggle shutter door (?)",
161 "$9A Layer+Dungeon toggle shutter door (?)",
162 "$9B Layer+Dungeon toggle shutter door (?)",
163 "$9C Layer+Dungeon toggle shutter door (?)",
164 "$9D Layer+Dungeon toggle shutter door (?)",
165 "$9E Layer+Dungeon toggle shutter door (?)",
166 "$9F Layer+Dungeon toggle shutter door (?)",
167 "$A0 North/South Dungeon swap door",
168 "$A1 Dungeon toggle door (?)",
169 "$A2 Dungeon toggle door (?)",
170 "$A3 Dungeon toggle door (?)",
171 "$A4 Dungeon toggle door (?)",
172 "$A5 Dungeon toggle door (?)",
173 "$A6 Nothing (unused?)",
174 "$A7 Nothing (unused?)",
175 "$A8 Layer+Dungeon toggle shutter door (?)",
176 "$A9 Layer+Dungeon toggle shutter door (?)",
177 "$AA Layer+Dungeon toggle shutter door (?)",
178 "$AB Layer+Dungeon toggle shutter door (?)",
179 "$AC Layer+Dungeon toggle shutter door (?)",
180 "$AD Layer+Dungeon toggle shutter door (?)",
181 "$AE Layer+Dungeon toggle shutter door (?)",
182 "$AF Layer+Dungeon toggle shutter door (?)",
189 "$B6 Somaria ⍰ 1 way",
195 "$BC Somaria ⍰ 2 way",
196 "$BD Somaria ┼ crossover",
198 "$BF Nothing (unused?)",
215 "$D0 Nothing (unused?)",
216 "$D1 Nothing (unused?)",
217 "$D2 Nothing (unused?)",
218 "$D3 Nothing (unused?)",
219 "$D4 Nothing (unused?)",
220 "$D5 Nothing (unused?)",
221 "$D6 Nothing (unused?)",
222 "$D7 Nothing (unused?)",
223 "$D8 Nothing (unused?)",
224 "$D9 Nothing (unused?)",
225 "$DA Nothing (unused?)",
226 "$DB Nothing (unused?)",
227 "$DC Nothing (unused?)",
228 "$DD Nothing (unused?)",
229 "$DE Nothing (unused?)",
230 "$DF Nothing (unused?)",
231 "$E0 Nothing (unused?)",
232 "$E1 Nothing (unused?)",
233 "$E2 Nothing (unused?)",
234 "$E3 Nothing (unused?)",
235 "$E4 Nothing (unused?)",
236 "$E5 Nothing (unused?)",
237 "$E6 Nothing (unused?)",
238 "$E7 Nothing (unused?)",
239 "$E8 Nothing (unused?)",
240 "$E9 Nothing (unused?)",
241 "$EA Nothing (unused?)",
242 "$EB Nothing (unused?)",
243 "$EC Nothing (unused?)",
244 "$ED Nothing (unused?)",
245 "$EE Nothing (unused?)",
246 "$EF Nothing (unused?)",
251 "$F4 Door X bottom? (unused?)",
252 "$F5 Door X bottom? (unused?)",
253 "$F6 Door X bottom? (unused?)",
254 "$F7 Door X bottom? (unused?)",
259 "$FC Door X top? (unused?)",
260 "$FD Door X top? (unused?)",
261 "$FE Door X top? (unused?)",
262 "$FF Door X top? (unused?)"};
Zelda 3 specific classes and functions.
const std::string TileTypeNames[256]