yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::DungeonCanvasViewer Member List

This is the complete list of members for yaze::editor::DungeonCanvasViewer, including all inherited members.

active_rooms_yaze::editor::DungeonCanvasViewerprivate
ArePotItemsVisible() constyaze::editor::DungeonCanvasViewerinline
AreSpritesVisible() constyaze::editor::DungeonCanvasViewerinline
canvas()yaze::editor::DungeonCanvasViewerinline
canvas() constyaze::editor::DungeonCanvasViewerinline
canvas_yaze::editor::DungeonCanvasViewerprivate
CanvasToRoomCoordinates(int canvas_x, int canvas_y) constyaze::editor::DungeonCanvasViewerprivate
ClearPreviewObject()yaze::editor::DungeonCanvasViewerinline
context() constyaze::editor::DungeonCanvasViewerinline
current_active_room_tab_yaze::editor::DungeonCanvasViewerprivate
current_palette_group_yaze::editor::DungeonCanvasViewerprivate
current_palette_group_id_yaze::editor::DungeonCanvasViewerprivate
current_palette_id_yaze::editor::DungeonCanvasViewerprivate
custom_grid_size_yaze::editor::DungeonCanvasViewerprivate
DeleteSelectedObjects()yaze::editor::DungeonCanvasViewerinline
DisplayObjectInfo(const gui::CanvasRuntime &rt, const zelda3::RoomObject &object, int canvas_x, int canvas_y)yaze::editor::DungeonCanvasViewerprivate
Draw(int room_id)yaze::editor::DungeonCanvasViewer
DrawDungeonCanvas(int room_id)yaze::editor::DungeonCanvasViewer
DrawMaskHighlights(const gui::CanvasRuntime &rt, const zelda3::Room &room)yaze::editor::DungeonCanvasViewerprivate
DrawObjectPositionOutlines(const gui::CanvasRuntime &rt, const zelda3::Room &room)yaze::editor::DungeonCanvasViewerprivate
DrawRoomBackgroundLayers(int room_id)yaze::editor::DungeonCanvasViewerprivate
DungeonCanvasViewer(Rom *rom=nullptr)yaze::editor::DungeonCanvasViewerinlineexplicit
entity_visibility_yaze::editor::DungeonCanvasViewerprivate
game_data() constyaze::editor::DungeonCanvasViewerinline
game_data_yaze::editor::DungeonCanvasViewerprivate
GetBG2LayerType(int room_id) constyaze::editor::DungeonCanvasViewerinline
GetLayerBlendMode(int room_id, zelda3::LayerType layer) constyaze::editor::DungeonCanvasViewerinline
GetObjectRenderMode() constyaze::editor::DungeonCanvasViewerinline
GetRoomLayerManager(int room_id)yaze::editor::DungeonCanvasViewerinline
GetRoomLayerManager(int room_id) constyaze::editor::DungeonCanvasViewerinline
HasRooms() constyaze::editor::DungeonCanvasViewerinline
IsBG1Visible(int room_id) constyaze::editor::DungeonCanvasViewerinline
IsBG2Visible(int room_id) constyaze::editor::DungeonCanvasViewerinline
IsLayerVisible(int room_id, zelda3::LayerType layer) constyaze::editor::DungeonCanvasViewerinline
IsObjectInteractionEnabled() constyaze::editor::DungeonCanvasViewerinline
IsWithinCanvasBounds(int canvas_x, int canvas_y, int margin=32) constyaze::editor::DungeonCanvasViewerprivate
last_palette_hash_yaze::editor::DungeonCanvasViewerprivate
layout_override_yaze::editor::DungeonCanvasViewerprivate
LoadAndRenderRoomGraphics(int room_id)yaze::editor::DungeonCanvasViewerprivate
object_interaction()yaze::editor::DungeonCanvasViewerinline
object_interaction_yaze::editor::DungeonCanvasViewerprivate
object_interaction_enabled_yaze::editor::DungeonCanvasViewerprivate
object_outline_toggles_yaze::editor::DungeonCanvasViewerprivate
object_render_cache_yaze::editor::DungeonCanvasViewerprivate
object_render_mode_yaze::editor::DungeonCanvasViewerprivate
pending_scroll_target_yaze::editor::DungeonCanvasViewerprivate
prev_blockset_yaze::editor::DungeonCanvasViewerprivate
prev_layout_yaze::editor::DungeonCanvasViewerprivate
prev_palette_yaze::editor::DungeonCanvasViewerprivate
prev_spriteset_yaze::editor::DungeonCanvasViewerprivate
RenderEntityOverlay(const gui::CanvasRuntime &rt, const zelda3::Room &room)yaze::editor::DungeonCanvasViewerprivate
renderer_yaze::editor::DungeonCanvasViewerprivate
RenderPotItems(const gui::CanvasRuntime &rt, const zelda3::Room &room)yaze::editor::DungeonCanvasViewerprivate
RenderSprites(const gui::CanvasRuntime &rt, const zelda3::Room &room)yaze::editor::DungeonCanvasViewerprivate
rom() constyaze::editor::DungeonCanvasViewerinline
rom_yaze::editor::DungeonCanvasViewerprivate
room_layer_managers_yaze::editor::DungeonCanvasViewerprivate
room_navigation_callback_yaze::editor::DungeonCanvasViewerprivate
room_swap_callback_yaze::editor::DungeonCanvasViewerprivate
rooms_yaze::editor::DungeonCanvasViewerprivate
RoomToCanvasCoordinates(int room_x, int room_y) constyaze::editor::DungeonCanvasViewerprivate
set_active_rooms(const ImVector< int > &rooms)yaze::editor::DungeonCanvasViewerinline
set_current_active_room_tab(int tab)yaze::editor::DungeonCanvasViewerinline
set_current_palette_group_id(uint64_t id)yaze::editor::DungeonCanvasViewerinline
SetBG1Visible(int room_id, bool visible)yaze::editor::DungeonCanvasViewerinline
SetBG2LayerType(int room_id, int type)yaze::editor::DungeonCanvasViewerinline
SetBG2Visible(int room_id, bool visible)yaze::editor::DungeonCanvasViewerinline
SetContext(EditorContext ctx)yaze::editor::DungeonCanvasViewerinline
SetCurrentPaletteGroup(const gfx::PaletteGroup &group)yaze::editor::DungeonCanvasViewerinline
SetCurrentPaletteId(uint64_t id)yaze::editor::DungeonCanvasViewerinline
SetEditorSystem(zelda3::DungeonEditorSystem *system)yaze::editor::DungeonCanvasViewerinline
SetGameData(zelda3::GameData *game_data)yaze::editor::DungeonCanvasViewerinline
SetLayerBlendMode(int room_id, zelda3::LayerType layer, zelda3::LayerBlendMode mode)yaze::editor::DungeonCanvasViewerinline
SetLayerVisible(int room_id, zelda3::LayerType layer, bool visible)yaze::editor::DungeonCanvasViewerinline
SetObjectInteractionEnabled(bool enabled)yaze::editor::DungeonCanvasViewerinline
SetObjectRenderMode(ObjectRenderMode mode)yaze::editor::DungeonCanvasViewerinline
SetObjectTranslucent(int room_id, size_t object_index, bool translucent, uint8_t alpha=128)yaze::editor::DungeonCanvasViewerinline
SetPotItemsVisible(bool visible)yaze::editor::DungeonCanvasViewerinline
SetPreviewObject(const zelda3::RoomObject &object)yaze::editor::DungeonCanvasViewerinline
SetRenderer(gfx::IRenderer *renderer)yaze::editor::DungeonCanvasViewerinline
SetRom(Rom *rom)yaze::editor::DungeonCanvasViewerinline
SetRoomNavigationCallback(std::function< void(int)> callback)yaze::editor::DungeonCanvasViewerinline
SetRooms(std::array< zelda3::Room, 0x128 > *rooms)yaze::editor::DungeonCanvasViewerinline
SetRoomSwapCallback(std::function< void(int, int)> callback)yaze::editor::DungeonCanvasViewerinline
SetShowItemPanelCallback(std::function< void()> callback)yaze::editor::DungeonCanvasViewerinline
SetShowObjectPanelCallback(std::function< void()> callback)yaze::editor::DungeonCanvasViewerinline
SetShowSpritePanelCallback(std::function< void()> callback)yaze::editor::DungeonCanvasViewerinline
SetSpritesVisible(bool visible)yaze::editor::DungeonCanvasViewerinline
show_coordinate_overlay_yaze::editor::DungeonCanvasViewerprivate
show_grid_yaze::editor::DungeonCanvasViewerprivate
show_item_panel_callback_yaze::editor::DungeonCanvasViewerprivate
show_layer_info_yaze::editor::DungeonCanvasViewerprivate
show_object_bounds_yaze::editor::DungeonCanvasViewerprivate
show_object_panel_callback_yaze::editor::DungeonCanvasViewerprivate
show_room_debug_info_yaze::editor::DungeonCanvasViewerprivate
show_sprite_panel_callback_yaze::editor::DungeonCanvasViewerprivate
show_texture_debug_yaze::editor::DungeonCanvasViewerprivate