yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::InteractionCoordinator Member List

This is the complete list of members for yaze::editor::InteractionCoordinator, including all inherited members.

ApplySelection(SelectedEntity entity)yaze::editor::InteractionCoordinatorprivate
BeginSelectionDrag(ImVec2 start_pos)yaze::editor::InteractionCoordinator
CancelCurrentMode()yaze::editor::InteractionCoordinator
CancelPlacement()yaze::editor::InteractionCoordinator
ClearAllEntitySelections()yaze::editor::InteractionCoordinator
ClearEntitySelection()yaze::editor::InteractionCoordinator
ctx_yaze::editor::InteractionCoordinatorprivate
current_mode_yaze::editor::InteractionCoordinatorprivate
cycle_active_index_yaze::editor::InteractionCoordinatorprivate
cycle_hud_screen_pos_yaze::editor::InteractionCoordinatorprivate
cycle_hud_start_time_yaze::editor::InteractionCoordinatorprivate
cycle_last_hits_yaze::editor::InteractionCoordinatorprivate
cycle_last_x_yaze::editor::InteractionCoordinatorprivate
cycle_last_y_yaze::editor::InteractionCoordinatorprivate
cycle_next_index_yaze::editor::InteractionCoordinatorprivate
DeleteSelectedEntity()yaze::editor::InteractionCoordinator
DescribeCycleHudEntity(SelectedEntity entity) constyaze::editor::InteractionCoordinatorprivate
DescribeEntity(SelectedEntity entity) constyaze::editor::InteractionCoordinatorprivate
door_handler()yaze::editor::InteractionCoordinatorinline
door_handler() constyaze::editor::InteractionCoordinatorinline
door_handler_yaze::editor::InteractionCoordinatorprivate
DrawGhostPreviews()yaze::editor::InteractionCoordinator
DrawMultiEntitySelectionHighlights()yaze::editor::InteractionCoordinatorprivate
DrawPostPlacementOverlays()yaze::editor::InteractionCoordinator
DrawSelectionCycleHud()yaze::editor::InteractionCoordinatorprivate
DrawSelectionHighlights()yaze::editor::InteractionCoordinator
entity_group_drag_active_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_current_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_doors_changed_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_doors_mutation_started_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_items_changed_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_items_mutation_started_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_last_dx_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_last_dy_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_sprites_changed_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_sprites_mutation_started_yaze::editor::InteractionCoordinatorprivate
entity_group_drag_start_yaze::editor::InteractionCoordinatorprivate
FindSelectedCycleIndex(const std::vector< SelectedEntity > &hits) constyaze::editor::InteractionCoordinatorprivate
FinishEntityGroupDrag()yaze::editor::InteractionCoordinatorprivate
GetActiveHandler()yaze::editor::InteractionCoordinatorprivate
GetCurrentMode() constyaze::editor::InteractionCoordinatorinline
GetEntitiesAtPosition(int canvas_x, int canvas_y) constyaze::editor::InteractionCoordinator
GetEntityAtPosition(int canvas_x, int canvas_y) constyaze::editor::InteractionCoordinator
GetSelectedEntities() constyaze::editor::InteractionCoordinatorinline
GetSelectedEntity() constyaze::editor::InteractionCoordinator
GetSelectedEntityType() constyaze::editor::InteractionCoordinator
HandleClick(int canvas_x, int canvas_y)yaze::editor::InteractionCoordinator
HandleDrag(ImVec2 current_pos, ImVec2 delta)yaze::editor::InteractionCoordinator
HandleEntityGroupDrag(ImVec2 current_pos)yaze::editor::InteractionCoordinatorprivate
HandleMouseWheel(float delta)yaze::editor::InteractionCoordinator
HandleRelease()yaze::editor::InteractionCoordinator
HasEntitySelection() constyaze::editor::InteractionCoordinator
HasGroupDragSelection() constyaze::editor::InteractionCoordinatorprivate
InteractionCoordinator()yaze::editor::InteractionCoordinatorinline
IsPlacementActive() constyaze::editor::InteractionCoordinator
IsSelectionHitSelected(SelectedEntity entity) constyaze::editor::InteractionCoordinatorprivate
item_handler()yaze::editor::InteractionCoordinatorinline
item_handler() constyaze::editor::InteractionCoordinatorinline
item_handler_yaze::editor::InteractionCoordinatorprivate
Mode enum nameyaze::editor::InteractionCoordinator
NudgeSelected(int delta_x, int delta_y)yaze::editor::InteractionCoordinator
NudgeSelectedEntities(int delta_x, int delta_y, bool defer_drag_notifications)yaze::editor::InteractionCoordinatorprivate
ResetEntityGroupDragState()yaze::editor::InteractionCoordinatorprivate
SameCycleTarget(int canvas_x, int canvas_y, const std::vector< SelectedEntity > &hits) constyaze::editor::InteractionCoordinatorprivate
selected_entities_yaze::editor::InteractionCoordinatorprivate
SelectEntitiesInRect(const std::tuple< int, int, int, int > &bounds, bool additive, bool toggle)yaze::editor::InteractionCoordinator
SelectEntity(EntityType type, size_t index)yaze::editor::InteractionCoordinator
SetContext(InteractionContext *ctx)yaze::editor::InteractionCoordinator
SetMode(Mode mode)yaze::editor::InteractionCoordinator
SetSelectedEntities(std::vector< SelectedEntity > entities)yaze::editor::InteractionCoordinator
sprite_handler()yaze::editor::InteractionCoordinatorinline
sprite_handler() constyaze::editor::InteractionCoordinatorinline
sprite_handler_yaze::editor::InteractionCoordinatorprivate
tile_handler()yaze::editor::InteractionCoordinatorinline
tile_handler() constyaze::editor::InteractionCoordinatorinline
tile_handler_yaze::editor::InteractionCoordinatorprivate
TrySelectEntityAtCursor(int canvas_x, int canvas_y)yaze::editor::InteractionCoordinator
UpdateEntitySelection(SelectedEntity entity, bool additive, bool toggle)yaze::editor::InteractionCoordinatorprivate
UpdateSelectionCycleHudPreview()yaze::editor::InteractionCoordinatorprivate