yaze 0.3.2
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yaze::emu::input::SDL3InputBackend Member List

This is the complete list of members for yaze::emu::input::SDL3InputBackend, including all inherited members.

config_yaze::emu::input::SDL3InputBackendprivate
event_state_yaze::emu::input::SDL3InputBackendprivate
gamepads_yaze::emu::input::SDL3InputBackendprivate
GetBackendName() const overrideyaze::emu::input::SDL3InputBackendvirtual
GetConfig() const overrideyaze::emu::input::SDL3InputBackendvirtual
HandleGamepadEvent(const SDL_Event &event)yaze::emu::input::SDL3InputBackendprivate
Initialize(const InputConfig &config) overrideyaze::emu::input::SDL3InputBackendvirtual
initialized_yaze::emu::input::SDL3InputBackendprivate
IsInitialized() const overrideyaze::emu::input::SDL3InputBackendvirtual
kAxisDeadzoneyaze::emu::input::SDL3InputBackendprivatestatic
Poll(int player=1) overrideyaze::emu::input::SDL3InputBackendvirtual
PollGamepad(ControllerState &state, int player)yaze::emu::input::SDL3InputBackendprivate
ProcessEvent(void *event) overrideyaze::emu::input::SDL3InputBackendvirtual
SDL3InputBackend()yaze::emu::input::SDL3InputBackend
SetConfig(const InputConfig &config) overrideyaze::emu::input::SDL3InputBackendvirtual
Shutdown() overrideyaze::emu::input::SDL3InputBackendvirtual
UpdateEventState(int keycode, bool pressed)yaze::emu::input::SDL3InputBackendprivate
~IInputBackend()=defaultyaze::emu::input::IInputBackendvirtual
~SDL3InputBackend() overrideyaze::emu::input::SDL3InputBackend